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authorJeroen Bakker <jeroen@blender.org>2020-09-14 10:46:30 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-14 10:48:45 +0300
commitc6210f9bacdb3d8b7ba05f29136ac6f9c8f643d7 (patch)
tree631a273532339776056a9cd18c43a2190cb41c76 /source/blender/draw
parent9bc1d7a6deea8f401d727e80f42a04482c29bcef (diff)
DrawManager: Resolve Assert in Image Engine
Tiled texture uses different texture structure than normal textures. Normally we add dummy textures and use them, but I found it cleaner to have 2 shaders and use the correct shader.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_engine.c8
-rw-r--r--source/blender/draw/engines/image/image_private.h2
-rw-r--r--source/blender/draw/engines/image/image_shader.c17
-rw-r--r--source/blender/draw/engines/image/shaders/engine_image_frag.glsl31
-rw-r--r--source/blender/draw/tests/shaders_test.cc3
5 files changed, 34 insertions, 27 deletions
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c
index 9f1278b473b..90bfb38dadf 100644
--- a/source/blender/draw/engines/image/image_engine.c
+++ b/source/blender/draw/engines/image/image_engine.c
@@ -42,8 +42,7 @@
#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1)
#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2)
#define SIMA_DRAW_FLAG_DEPTH (1 << 3)
-#define SIMA_DRAW_FLAG_TILED (1 << 4)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 5)
+#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
static void image_cache_image_add(DRWShadingGroup *grp, Image *image)
{
@@ -179,10 +178,9 @@ static void image_cache_image(IMAGE_Data *vedata, Image *image, ImageUser *iuser
draw_flags |= SIMA_DRAW_FLAG_APPLY_ALPHA;
}
- GPUShader *shader = IMAGE_shader_image_get();
+ GPUShader *shader = IMAGE_shader_image_get(is_tiled_texture);
DRWShadingGroup *shgrp = DRW_shgroup_create(shader, psl->image_pass);
- if (tex_tile_data != NULL) {
- draw_flags |= SIMA_DRAW_FLAG_TILED;
+ if (is_tiled_texture) {
DRW_shgroup_uniform_texture_ex(shgrp, "imageTileArray", pd->texture, state);
DRW_shgroup_uniform_texture(shgrp, "imageTileData", tex_tile_data);
}
diff --git a/source/blender/draw/engines/image/image_private.h b/source/blender/draw/engines/image/image_private.h
index defe5fd5bbb..312a05e0b3b 100644
--- a/source/blender/draw/engines/image/image_private.h
+++ b/source/blender/draw/engines/image/image_private.h
@@ -60,7 +60,7 @@ typedef struct IMAGE_Data {
} IMAGE_Data;
/* image_shader.c */
-GPUShader *IMAGE_shader_image_get(void);
+GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
void IMAGE_shader_library_ensure(void);
void IMAGE_shader_free(void);
diff --git a/source/blender/draw/engines/image/image_shader.c b/source/blender/draw/engines/image/image_shader.c
index 433c79e20cf..0e0c432c32f 100644
--- a/source/blender/draw/engines/image/image_shader.c
+++ b/source/blender/draw/engines/image/image_shader.c
@@ -37,7 +37,7 @@ extern char datatoc_engine_image_frag_glsl[];
extern char datatoc_engine_image_vert_glsl[];
typedef struct IMAGE_Shaders {
- GPUShader *image_sh;
+ GPUShader *image_sh[2];
} IMAGE_Shaders;
static struct {
@@ -56,14 +56,19 @@ void IMAGE_shader_library_ensure(void)
}
}
-GPUShader *IMAGE_shader_image_get(void)
+GPUShader *IMAGE_shader_image_get(bool is_tiled_image)
{
+ const int index = is_tiled_image ? 1 : 0;
IMAGE_Shaders *sh_data = &e_data.shaders;
- if (!sh_data->image_sh) {
- sh_data->image_sh = DRW_shader_create_with_shaderlib(
- datatoc_engine_image_vert_glsl, NULL, datatoc_engine_image_frag_glsl, e_data.lib, NULL);
+ if (!sh_data->image_sh[index]) {
+ sh_data->image_sh[index] = DRW_shader_create_with_shaderlib(
+ datatoc_engine_image_vert_glsl,
+ NULL,
+ datatoc_engine_image_frag_glsl,
+ e_data.lib,
+ is_tiled_image ? "#define TILED_IMAGE\n" : NULL);
}
- return sh_data->image_sh;
+ return sh_data->image_sh[index];
}
void IMAGE_shader_free(void)
diff --git a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
index 5c5d9362dfc..a79f4915c4d 100644
--- a/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/engine_image_frag.glsl
@@ -5,12 +5,14 @@
#define SIMA_DRAW_FLAG_APPLY_ALPHA (1 << 1)
#define SIMA_DRAW_FLAG_SHUFFLING (1 << 2)
#define SIMA_DRAW_FLAG_DEPTH (1 << 3)
-#define SIMA_DRAW_FLAG_TILED (1 << 4)
-#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 5)
+#define SIMA_DRAW_FLAG_DO_REPEAT (1 << 4)
+#ifdef TILED_IMAGE
uniform sampler2DArray imageTileArray;
uniform sampler1DArray imageTileData;
+#else
uniform sampler2D imageTexture;
+#endif
uniform bool imgPremultiplied;
uniform int drawFlags;
@@ -25,6 +27,7 @@ in vec2 uvs;
out vec4 fragColor;
+#ifdef TILED_IMAGE
/* TODO(fclem) deduplicate code. */
bool node_tex_tile_lookup(inout vec3 co, sampler2DArray ima, sampler1DArray map)
{
@@ -50,26 +53,26 @@ bool node_tex_tile_lookup(inout vec3 co, sampler2DArray ima, sampler1DArray map)
co = vec3(((co.xy - tile_pos) * tile_info.zw) + tile_info.xy, tile_layer);
return true;
}
+#endif
void main()
{
vec4 tex_color;
/* Read texture */
- if ((drawFlags & SIMA_DRAW_FLAG_TILED) != 0) {
- vec3 co = vec3(uvs, 0.0);
- if (node_tex_tile_lookup(co, imageTileArray, imageTileData)) {
- tex_color = texture(imageTileArray, co);
- }
- else {
- tex_color = vec4(1.0, 0.0, 1.0, 1.0);
- }
+#ifdef TILED_IMAGE
+ vec3 co = vec3(uvs, 0.0);
+ if (node_tex_tile_lookup(co, imageTileArray, imageTileData)) {
+ tex_color = texture(imageTileArray, co);
}
else {
- vec2 uvs_clamped = ((drawFlags & SIMA_DRAW_FLAG_DO_REPEAT) != 0) ?
- fract(uvs) :
- clamp(uvs, vec2(0.0), vec2(1.0));
- tex_color = texture(imageTexture, uvs_clamped);
+ tex_color = vec4(1.0, 0.0, 1.0, 1.0);
}
+#else
+ vec2 uvs_clamped = ((drawFlags & SIMA_DRAW_FLAG_DO_REPEAT) != 0) ?
+ fract(uvs) :
+ clamp(uvs, vec2(0.0), vec2(1.0));
+ tex_color = texture(imageTexture, uvs_clamped);
+#endif
if ((drawFlags & SIMA_DRAW_FLAG_APPLY_ALPHA) != 0) {
if (!imgPremultiplied && tex_color.a != 0.0 && tex_color.a != 1.0) {
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index 8feccc9588e..f99fa04ce75 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -156,7 +156,8 @@ TEST_F(DrawTest, image_glsl_shaders)
{
IMAGE_shader_library_ensure();
- EXPECT_NE(IMAGE_shader_image_get(), nullptr);
+ EXPECT_NE(IMAGE_shader_image_get(false), nullptr);
+ EXPECT_NE(IMAGE_shader_image_get(true), nullptr);
IMAGE_shader_free();
}