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authorMike Erwin <significant.bit@gmail.com>2016-08-18 07:21:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-18 07:22:18 +0300
commitb10d0058d72da3051895481ae5830a7b668b7d80 (patch)
tree987bcae7e565745b1371e60c7d74ffce2668aac7 /source/blender/editors/CMakeLists.txt
parenta195dd15d4373ff0e240566795ff7795ca7485e6 (diff)
NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
Diffstat (limited to 'source/blender/editors/CMakeLists.txt')
-rw-r--r--source/blender/editors/CMakeLists.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/CMakeLists.txt b/source/blender/editors/CMakeLists.txt
index 084006ce277..1559512d713 100644
--- a/source/blender/editors/CMakeLists.txt
+++ b/source/blender/editors/CMakeLists.txt
@@ -19,6 +19,10 @@
# ***** END GPL LICENSE BLOCK *****
if(WITH_BLENDER)
+ if(WITH_INPUT_NDOF)
+ add_definitions(-DWITH_INPUT_NDOF)
+ endif()
+
add_subdirectory(animation)
add_subdirectory(armature)
add_subdirectory(curve)