diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/animation/anim_channels_defines.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index e4213a8d907..f0bde9dcdfb 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -70,6 +70,7 @@ #include "BKE_context.h" #include "GPU_immediate.h" +#include "GPU_state.h" #include "DEG_depsgraph.h" @@ -3832,8 +3833,8 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float selected = 0; /* set blending again, as may not be set in previous step */ - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); /* step 1) draw backdrop ........................................... */ if (acf->draw_backdrop) @@ -3852,7 +3853,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float } /* turn off blending, since not needed anymore... */ - glDisable(GL_BLEND); + GPU_blend(false); /* step 4) draw special toggles ................................. * - in Graph Editor, checkboxes for visibility in curves area @@ -3930,7 +3931,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float /* FIXME: replace hardcoded color here, and check on extents! */ immUniformColor3f(1.0f, 0.0f, 0.0f); - glLineWidth(2.0f); + GPU_line_width(2.0f); immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, (float)offset, yminc); |