diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
commit | 3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch) | |
tree | fc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/animation/anim_channels_defines.c | |
parent | 17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff) |
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index fa488e8ba98..8cc159b486e 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -162,7 +162,7 @@ static void acf_generic_channel_color(bAnimContext *ac, bAnimListElem *ale, floa if ( (saction && !(saction->flag & SACTION_NODRAWGCOLORS)) && ((grp) && (grp->customCol)) ) { - char cp[3]; + unsigned char cp[3]; if (indent == 2) { VECCOPY(cp, grp->cs.solid); |