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authorCampbell Barton <ideasman42@gmail.com>2010-12-23 05:43:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-23 05:43:40 +0300
commit86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (patch)
tree6b193ba8709baf5b26bf538a81eb2aabf3337789 /source/blender/editors/animation/anim_channels_defines.c
parentf0951e86ee2807e4635d96b1debbcca0c3108920 (diff)
use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 8cc159b486e..4781223b3ac 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -3253,7 +3253,7 @@ void ANIM_channel_draw_widgets (bAnimContext *ac, bAnimListElem *ale, uiBlock *b
uiBut *but;
/* create the slider button, and assign relevant callback to ensure keyframes are inserted... */
- but= uiDefAutoButR(block, &ptr, prop, array_index, "", 0, (int)v2d->cur.xmax-offset, ymid, SLIDER_WIDTH, (int)ymaxc-yminc);
+ but= uiDefAutoButR(block, &ptr, prop, array_index, "", ICON_NULL, (int)v2d->cur.xmax-offset, ymid, SLIDER_WIDTH, (int)ymaxc-yminc);
/* assign keyframing function according to slider type */
if (ale->type == ANIMTYPE_SHAPEKEY)