diff options
author | Joshua Leung <aligorith@gmail.com> | 2014-05-05 04:49:11 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2014-05-05 06:16:39 +0400 |
commit | 1e577739e74d670c23f10d2eca4a61282f0a4673 (patch) | |
tree | 5e10b4e3cfe999deecf233b1ef02158f4d1e3a94 /source/blender/editors/animation/anim_channels_defines.c | |
parent | da6b1ca27dff4e9b85506417a557cded85ef39ed (diff) |
NLA Editor: Polishing a few rough edges with the cleanup
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 4106d210e06..4a94d044194 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -2970,8 +2970,10 @@ static void acf_nlaaction_backdrop(bAnimContext *ac, bAnimListElem *ale, float y glColor4f(color[0], color[1], color[2], alpha); } - /* only on top two corners, to show that this channel sits on top of the preceding ones */ - uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT); + /* only on top left corner, to show that this channel sits on top of the preceding ones + * while still linking into the action line strip to the right + */ + uiSetRoundBox(UI_CNR_TOP_LEFT); /* draw slightly shifted up vertically to look like it has more separation from other channels, * but we then need to slightly shorten it so that it doesn't look like it overlaps @@ -3430,6 +3432,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float if (v2d) { short draw_sliders = 0; + float ymin_ofs = 0.0f; float color[3]; /* get and set backdrop color */ @@ -3467,6 +3470,10 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float offset += ICON_WIDTH; /* NOTE: technically, NLA Action "pushdown" should be here too, but there are no sliders there */ + + /* NLA action channels have slightly different spacing requirements... */ + if (ale->type == ANIMTYPE_NLAACTION) + ymin_ofs = NLACHANNEL_SKIP; } /* draw slider @@ -3484,7 +3491,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float * - starts from the point where the first toggle/slider starts, * - ends past the space that might be reserved for a scroller */ - glRectf(v2d->cur.xmax - (float)offset, yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); + glRectf(v2d->cur.xmax - (float)offset, yminc + ymin_ofs, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymaxc); } } @@ -3727,7 +3734,7 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, bAnimChann icon = ICON_UNPINNED; if (ale->type == ANIMTYPE_NLAACTION) { - tooltip = TIP_("Display action without any time remapping"); + tooltip = TIP_("Display action without any time remapping (when unpinned)"); } else { /* TODO: there are no other tools which require the 'pinning' concept yet */ |