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authorCampbell Barton <ideasman42@gmail.com>2018-02-08 15:38:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-08 15:38:17 +0300
commitf088c6b9f6d69e7f1af15a059f122589ee6a39ab (patch)
treeb71a5937a7059d24ea5a91896bac3213d2409440 /source/blender/editors/animation/anim_channels_edit.c
parent5f2b4002f49b08f68b1e37b267eceb0b340af713 (diff)
Mesh: concave quad support
Previously quads always split along first-third vertices. This is still the default, to avoid flickering with animated deformation however concave quads that would create two opposing triangles now use second-fourth split. Reported as T53999 although this issue has been known limitation for a long time.
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
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