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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-06-04 01:11:10 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-06-04 01:11:10 +0400
commit329b05dcd789bd8421661898697ed060c83b3286 (patch)
tree3d664826fefbe62078c878baab174e066eb48afa /source/blender/editors/animation/anim_channels_edit.c
parenteabf741a8d76aa9400a071c37227504378fc6315 (diff)
parentf9856c1c2da8139651eb59ff3bf174065d0f628c (diff)
Merged changes in the trunk up to revision 47381.
Conflicts resolved: source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 2bfbde86ed3..bbf89dfa74d 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -500,7 +500,7 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn
break;
/* store this level as the 'old' level now */
- // prevLevel= level; // XXX: prevLevel is unused
+ // prevLevel = level; // XXX: prevLevel is unused
}
}
}
@@ -2021,7 +2021,7 @@ static int animchannels_rename_invoke(bContext *C, wmOperator *UNUSED(op), wmEve
v2d = &ar->v2d;
/* figure out which channel user clicked in
- * Note: although channels technically start at y= ACHANNEL_FIRST, we need to adjust by half a channel's height
+ * Note: although channels technically start at (y = ACHANNEL_FIRST), we need to adjust by half a channel's height
* so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use
* ACHANNEL_HEIGHT_HALF.
*/
@@ -2335,7 +2335,7 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, wmEvent *
selectmode = SELECT_REPLACE;
/* figure out which channel user clicked in
- * Note: although channels technically start at y= ACHANNEL_FIRST, we need to adjust by half a channel's height
+ * Note: although channels technically start at (y = ACHANNEL_FIRST), we need to adjust by half a channel's height
* so that the tops of channels get caught ok. Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use
* ACHANNEL_HEIGHT_HALF.
*/