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authorJoshua Leung <aligorith@gmail.com>2010-02-18 03:29:08 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-18 03:29:08 +0300
commit21a2350248fd526b898186ff7f1e2f5bc7457efd (patch)
treec329babd5fb61a903ccb389243d21bd7cbf7e9a0 /source/blender/editors/animation/anim_channels_edit.c
parent65cac9ae1392f9eeb00cf2154e9c154e7104ce6b (diff)
Animation Playback Option (No negative frames) and Other Bugfixes:
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field. * Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. * Fixed some missing channel selection cases in animation editors.
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 8c9495ac61e..26dd0285a2f 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -261,6 +261,8 @@ void ANIM_deselect_anim_channels (bAnimContext *ac, void *data, short datatype,
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
+ case ANIMTYPE_DSNTREE:
+ case ANIMTYPE_DSTEX:
{
if ((ale->adt) && (ale->adt->flag & ADT_UI_SELECTED))
sel= ACHANNEL_SETFLAG_CLEAR;
@@ -342,6 +344,8 @@ void ANIM_deselect_anim_channels (bAnimContext *ac, void *data, short datatype,
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
+ case ANIMTYPE_DSNTREE:
+ case ANIMTYPE_DSTEX:
{
/* need to verify that this data is valid for now */
if (ale->adt) {
@@ -1742,8 +1746,6 @@ static int mouse_anim_channels (bAnimContext *ac, float x, int channel_index, sh
if (adt) adt->flag |= ADT_UI_SELECTED;
}
- /* xxx should be ED_base_object_activate(), but we need context pointer for that... */
- //set_active_base(base);
if ((adt) && (adt->flag & ADT_UI_SELECTED))
adt->flag |= ADT_UI_ACTIVE;
@@ -1762,6 +1764,8 @@ static int mouse_anim_channels (bAnimContext *ac, float x, int channel_index, sh
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
+ case ANIMTYPE_DSNTREE:
+ case ANIMTYPE_DSTEX:
{
/* sanity checking... */
if (ale->adt) {