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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
commit4124804b4e67c7a1d15abaac220d08497e37d34a (patch)
treeaf2825d24495aab4bcb061013c6d5ad482eba035 /source/blender/editors/animation/anim_channels_edit.c
parent63cc6b44e74d8538a4ba9b4f29929914d627d8f5 (diff)
many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index f08aa4c53e9..dc3e6fffead 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -577,7 +577,7 @@ enum {
};
/* defines for rearranging channels */
-EnumPropertyItem prop_animchannel_rearrange_types[] = {
+static EnumPropertyItem prop_animchannel_rearrange_types[] = {
{REARRANGE_ANIMCHAN_TOP, "TOP", 0, "To Top", ""},
{REARRANGE_ANIMCHAN_UP, "UP", 0, "Up", ""},
{REARRANGE_ANIMCHAN_DOWN, "DOWN", 0, "Down", ""},
@@ -1338,7 +1338,7 @@ static void ANIM_OT_channels_visibility_toggle (wmOperatorType *ot)
/* ********************** Set Flags Operator *********************** */
/* defines for setting animation-channel flags */
-EnumPropertyItem prop_animchannel_setflag_types[] = {
+static EnumPropertyItem prop_animchannel_setflag_types[] = {
{ACHANNEL_SETFLAG_TOGGLE, "TOGGLE", 0, "Toggle", ""},
{ACHANNEL_SETFLAG_CLEAR, "DISABLE", 0, "Disable", ""},
{ACHANNEL_SETFLAG_ADD, "ENABLE", 0, "Enable", ""},
@@ -1348,7 +1348,7 @@ EnumPropertyItem prop_animchannel_setflag_types[] = {
/* defines for set animation-channel settings */
// TODO: could add some more types, but those are really quite dependent on the mode...
-EnumPropertyItem prop_animchannel_settings_types[] = {
+static EnumPropertyItem prop_animchannel_settings_types[] = {
{ACHANNEL_SETTING_PROTECT, "PROTECT", 0, "Protect", ""},
{ACHANNEL_SETTING_MUTE, "MUTE", 0, "Mute", ""},
{0, NULL, 0, NULL, NULL}