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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-17 16:41:48 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commitb0a1cf2c9ae696b07f7a236bc855a5ab4a493dcb (patch)
tree92295af11db5e984da42bfac7ca60190b8549a3f /source/blender/editors/animation/anim_channels_edit.c
parent8dcfd392e4e62f193b666304425bc5ae635ecffe (diff)
Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c25
1 files changed, 20 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 8b5e22db61a..791545f216a 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -135,7 +135,10 @@ void ANIM_set_active_channel(bAnimContext *ac,
case ANIMTYPE_DSLINESTYLE:
case ANIMTYPE_DSSPK:
case ANIMTYPE_DSGPENCIL:
- case ANIMTYPE_DSMCLIP: {
+ case ANIMTYPE_DSMCLIP:
+ case ANIMTYPE_DSHAIR:
+ case ANIMTYPE_DSPOINTCLOUD:
+ case ANIMTYPE_DSVOLUME: {
/* need to verify that this data is valid for now */
if (ale->adt) {
ACHANNEL_SET_FLAG(ale->adt, ACHANNEL_SETFLAG_CLEAR, ADT_UI_ACTIVE);
@@ -188,7 +191,10 @@ void ANIM_set_active_channel(bAnimContext *ac,
case ANIMTYPE_DSNTREE:
case ANIMTYPE_DSTEX:
case ANIMTYPE_DSGPENCIL:
- case ANIMTYPE_DSMCLIP: {
+ case ANIMTYPE_DSMCLIP:
+ case ANIMTYPE_DSHAIR:
+ case ANIMTYPE_DSPOINTCLOUD:
+ case ANIMTYPE_DSVOLUME: {
/* need to verify that this data is valid for now */
if (ale && ale->adt) {
ale->adt->flag |= ADT_UI_ACTIVE;
@@ -323,7 +329,10 @@ void ANIM_deselect_anim_channels(
case ANIMTYPE_DSLINESTYLE:
case ANIMTYPE_DSSPK:
case ANIMTYPE_DSGPENCIL:
- case ANIMTYPE_DSMCLIP: {
+ case ANIMTYPE_DSMCLIP:
+ case ANIMTYPE_DSHAIR:
+ case ANIMTYPE_DSPOINTCLOUD:
+ case ANIMTYPE_DSVOLUME: {
if ((ale->adt) && (ale->adt->flag & ADT_UI_SELECTED)) {
sel = ACHANNEL_SETFLAG_CLEAR;
}
@@ -416,7 +425,10 @@ void ANIM_deselect_anim_channels(
case ANIMTYPE_DSLINESTYLE:
case ANIMTYPE_DSSPK:
case ANIMTYPE_DSGPENCIL:
- case ANIMTYPE_DSMCLIP: {
+ case ANIMTYPE_DSMCLIP:
+ case ANIMTYPE_DSHAIR:
+ case ANIMTYPE_DSPOINTCLOUD:
+ case ANIMTYPE_DSVOLUME: {
/* need to verify that this data is valid for now */
if (ale->adt) {
ACHANNEL_SET_FLAG(ale->adt, sel, ADT_UI_SELECTED);
@@ -2949,7 +2961,10 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
case ANIMTYPE_DSLINESTYLE:
case ANIMTYPE_DSSPK:
case ANIMTYPE_DSGPENCIL:
- case ANIMTYPE_DSMCLIP: {
+ case ANIMTYPE_DSMCLIP:
+ case ANIMTYPE_DSHAIR:
+ case ANIMTYPE_DSPOINTCLOUD:
+ case ANIMTYPE_DSVOLUME: {
/* sanity checking... */
if (ale->adt) {
/* select/deselect */