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authorCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-29 12:29:41 +0300
commitc7f67d60fbe24df942bcde49aadf480ac6622e71 (patch)
tree10f6863146a0b2d56f2dcc06856d43fd321a37f7 /source/blender/editors/animation/anim_channels_edit.c
parent9bb47c512f748691a170891a74fffc0356af4800 (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index d0eb2d187fd..3107eb927e4 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -474,7 +474,8 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac,
for (ale = anim_data->first; ale; ale = ale->next) {
/* compare data, and type as main way of identifying the channel */
if ((ale->data == ale_setting->data) && (ale->type == ale_setting->type)) {
- /* we also have to check the ID, this is assigned to, since a block may have multiple users */
+ /* We also have to check the ID, this is assigned to,
+ * since a block may have multiple users. */
/* TODO: is the owner-data more revealing? */
if (ale->id == ale_setting->id) {
match = ale;
@@ -1233,9 +1234,10 @@ static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrange
/* Filter visible data. */
rearrange_animchannels_filter_visible(&anim_data_visible, ac, ANIMTYPE_GROUP);
- /* rearrange groups first
- * - the group's channels will only get considered if nothing happened when rearranging the groups
- * i.e. the rearrange function returned 0
+ /* Rearrange groups first:
+ * - The group's channels will only get considered
+ * if nothing happened when rearranging the groups
+ * i.e. the rearrange function returned 0.
*/
do_channels = (rearrange_animchannel_islands(
&act->groups, rearrange_func, mode, ANIMTYPE_GROUP, &anim_data_visible) == 0);