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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-12-05 21:59:23 +0300
commitb110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch)
treec414d8b62a65c8d633625498dd36740548605c4c /source/blender/editors/animation/anim_deps.c
parent07692fc59b1837da7510e46c37d0deed85924a52 (diff)
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r--source/blender/editors/animation/anim_deps.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index ed23e72b328..8ea113cedb9 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -90,7 +90,7 @@ void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale)
else {
/* in other case we do standard depsgaph update, ideally
we'd be calling property update functions here too ... */
- DAG_id_flush_update(id, OB_RECALC_ALL); // XXX or do we want something more restrictive?
+ DAG_id_tag_update(id, OB_RECALC_ALL); // XXX or do we want something more restrictive?
}
}
@@ -106,7 +106,7 @@ void ANIM_id_update(Scene *UNUSED(scene), ID *id)
adt->recalc |= ADT_RECALC_ANIM;
/* set recalc flags */
- DAG_id_flush_update(id, OB_RECALC_ALL); // XXX or do we want something more restrictive?
+ DAG_id_tag_update(id, OB_RECALC_ALL); // XXX or do we want something more restrictive?
}
}