diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
commit | dd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch) | |
tree | 6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/animation/anim_deps.c | |
parent | a7932f745243e5cb0192ec6bbef58dcea34faf0f (diff) |
2.5
- Weightpaint back (CTRL+TAB or menu)
Also weightpaint is sortof non-modal, allowing to use all existing
hotkeys while in paint mode. Only leftmouse is overridden.
- Made vpaint and wpaint entirely local, stored in scene (and saved!)
- Small bugfix (also in 2.48): on weightpaint mode, all armature objects
in 3d window were drawing as active poses. Now only the armature
deformer is.
Nice point for the UI agenda: are paint modes on ACTION mouse? Only then
you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r-- | source/blender/editors/animation/anim_deps.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c index eaf4ef7ae12..07816228dad 100644 --- a/source/blender/editors/animation/anim_deps.c +++ b/source/blender/editors/animation/anim_deps.c @@ -89,6 +89,15 @@ void ED_anim_dag_flush_update(const bContext *C) DAG_scene_flush_update(scene, screen_view3d_layers(screen), 0); } +/* flushes changes from object to all relations in scene */ +void ED_anim_object_flush_update(const bContext *C, Object *ob) +{ + Scene *scene= CTX_data_scene(C); + bScreen *screen= CTX_wm_screen(C); + + DAG_object_update_flags(scene, ob, screen_view3d_layers(screen)); +} + /* results in fully updated anim system */ /* in future sound should be on WM level, only 1 sound can play! */ |