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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-24 14:48:16 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-24 14:48:16 +0300 |
commit | 2e7dbdf02574a3cf6a9787cba82f118263d3c623 (patch) | |
tree | 2dd5f3507e3cc8bc5cf32fd4052e20398eabfca0 /source/blender/editors/animation/anim_deps.c | |
parent | 397b52bdc7b85831ee6b706133f76ffea83f6d59 (diff) |
Depsgraph/Drivers
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These
were wrapping DAG_* calls and were intended be used instead of them when
doing a DAG update from editors. That goes against the design in my opinion,
no matter who calls the DAG, that should update the editors correctly, so
any special checks in such functions for editors should be avoided.
* Driver RNA properties now do updates again, including DAG scene sorting,
text buttons no longer update as you type anymore, so this should be
safe I think.
* Remove scene.update() RNA function, all properties/functions should do this
automatically, if changing some property or calling a function/operator
does not do the correct update, that should be fixed.
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r-- | source/blender/editors/animation/anim_deps.c | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c index 9d39911548b..7a96c3b32a3 100644 --- a/source/blender/editors/animation/anim_deps.c +++ b/source/blender/editors/animation/anim_deps.c @@ -55,20 +55,6 @@ #include "WM_api.h" #include "WM_types.h" -/* ***************** depsgraph calls and anim updates ************* */ -/* ***************** only these can be called from editors ******** */ - -void ED_anim_dag_flush_update(const bContext *C) -{ - DAG_ids_flush_update(0); -} - -/* flushes changes from object to all relations in scene */ -void ED_anim_object_flush_update(const bContext *C, Object *ob) -{ - DAG_id_update_flags(&ob->id); -} - /* **************************** pose <-> action syncing ******************************** */ /* Summary of what needs to be synced between poses and actions: * 1) Flags |