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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-07 13:47:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-07 13:48:29 +0300
commitb3a7a75a266de6765d8c04953c0dabce3c30c359 (patch)
tree98d27c5eb1d6573235c42e6e4b14137a8cee5c49 /source/blender/editors/animation/anim_deps.c
parent16017178b24c9c84df5c1114fae8dce4796c6c26 (diff)
Cleanup: remove moar G.main usages.
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r--source/blender/editors/animation/anim_deps.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index 7eddb3bc3b2..c71acd714d3 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -46,11 +46,11 @@
#include "BKE_animsys.h"
#include "BKE_action.h"
-#include "BKE_fcurve.h"
-#include "BKE_gpencil.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
-#include "BKE_global.h"
+#include "BKE_fcurve.h"
+#include "BKE_gpencil.h"
+#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_sequencer.h"
@@ -63,7 +63,7 @@
/* tags the given anim list element for refreshes (if applicable)
* due to Animation Editor editing
*/
-void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale)
+void ANIM_list_elem_update(Main *bmain, Scene *scene, bAnimListElem *ale)
{
ID *id;
FCurve *fcu;
@@ -93,7 +93,7 @@ void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale)
RNA_id_pointer_create(id, &id_ptr);
if (RNA_path_resolve_property(&id_ptr, fcu->rna_path, &ptr, &prop))
- RNA_property_update_main(G.main, scene, &ptr, prop);
+ RNA_property_update_main(bmain, scene, &ptr, prop);
}
else {
/* in other case we do standard depsgraph update, ideally
@@ -402,7 +402,7 @@ void ANIM_animdata_update(bAnimContext *ac, ListBase *anim_data)
if (ale->update & ANIM_UPDATE_DEPS) {
ale->update &= ~ANIM_UPDATE_DEPS;
- ANIM_list_elem_update(ac->scene, ale);
+ ANIM_list_elem_update(ac->bmain, ac->scene, ale);
}
}
else if (ale->datatype == ALE_FCURVE) {
@@ -422,13 +422,13 @@ void ANIM_animdata_update(bAnimContext *ac, ListBase *anim_data)
if (ale->update & ANIM_UPDATE_DEPS) {
ale->update &= ~ANIM_UPDATE_DEPS;
- ANIM_list_elem_update(ac->scene, ale);
+ ANIM_list_elem_update(ac->bmain, ac->scene, ale);
}
}
else if (ale->datatype == ALE_NLASTRIP) {
if (ale->update & ANIM_UPDATE_DEPS) {
ale->update &= ~ANIM_UPDATE_DEPS;
- ANIM_list_elem_update(ac->scene, ale);
+ ANIM_list_elem_update(ac->bmain, ac->scene, ale);
}
}