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authorSergey Sharybin <sergey.vfx@gmail.com>2019-03-13 17:38:45 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-03-13 17:51:44 +0300
commit0e9ea707b5e5be2a38dd29dded3dd6c25a5e1992 (patch)
tree6b68505ac06a9fbf5d6a5c6a1cea794d0326adcc /source/blender/editors/animation/anim_deps.c
parentbc5b0f7a091c3955263701be8c858fd56f8ba59f (diff)
Fix T58721: Keyframing one transform option reset other transforms
Use dedicated flag to tag animation just for copy-on-write synchronization, which makes it so copies of the original data blocks gets in sync with the original ID. This will not flush the animation update to all objects which depend on that animation. If such flush is required, use ID_RECALC_ANIMATION. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4508
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r--source/blender/editors/animation/anim_deps.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index 7bef42d8682..dfb1a456364 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -72,13 +72,13 @@ void ANIM_list_elem_update(Main *bmain, Scene *scene, bAnimListElem *ale)
if (adt) {
DEG_id_tag_update(id, ID_RECALC_ANIMATION);
if (adt->action != NULL) {
- DEG_id_tag_update(&adt->action->id, ID_RECALC_COPY_ON_WRITE);
+ DEG_id_tag_update(&adt->action->id, ID_RECALC_ANIMATION);
}
}
/* Tag copy on the main object if updating anything directly inside AnimData */
if (ELEM(ale->type, ANIMTYPE_ANIMDATA, ANIMTYPE_NLAACTION, ANIMTYPE_NLATRACK, ANIMTYPE_NLACURVE)) {
- DEG_id_tag_update(id, ID_RECALC_ANIMATION | ID_RECALC_COPY_ON_WRITE);
+ DEG_id_tag_update(id, ID_RECALC_ANIMATION);
return;
}