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authorCampbell Barton <ideasman42@gmail.com>2012-02-04 15:59:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-04 15:59:09 +0400
commitfc0ce537bab8731cc60fda282a6c97d4816011e5 (patch)
treeb7be1daf9403266b1b4f9044eda0c23058d4be31 /source/blender/editors/animation/anim_deps.c
parent6927dcbf6f8999c89386fe56695aea7c8544d50e (diff)
fix [#29947] Blender crashes when duplicate bones
missing NULL check.
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r--source/blender/editors/animation/anim_deps.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index fdccf5d4baa..3f851938a83 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -148,7 +148,7 @@ static void animchan_sync_group (bAnimContext *UNUSED(ac), bAnimListElem *ale)
/* if one matches, sync the selection status */
if (pchan) {
- if (pchan->bone->flag & BONE_SELECTED)
+ if (pchan->bone && pchan->bone->flag & BONE_SELECTED)
agrp->flag |= AGRP_SELECTED;
else
agrp->flag &= ~AGRP_SELECTED;