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authorCampbell Barton <ideasman42@gmail.com>2018-11-14 09:12:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-14 09:21:34 +0300
commit55e719ec35a10c3f9e7231dee13d4b05aad7d965 (patch)
tree563ed5b1b27e9613de8384da90197ce2c3e1924b /source/blender/editors/animation/anim_deps.c
parentc279f879ab86e03dff0dbfd3a36b14bebb4956f9 (diff)
parentd7f55c4ff58f87b80f0ce2fa43ce2f7cd2b72675 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r--source/blender/editors/animation/anim_deps.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
index 2ed5d35b613..c9b393601b2 100644
--- a/source/blender/editors/animation/anim_deps.c
+++ b/source/blender/editors/animation/anim_deps.c
@@ -130,8 +130,8 @@ void ANIM_id_update(Main *bmain, ID *id)
/* **************************** animation data <-> data syncing ******************************** */
/* This code here is used to synchronize the
- * - selection (to find selected data easier)
- * - ... (insert other relevant items here later)
+ * - selection (to find selected data easier)
+ * - ... (insert other relevant items here later)
* status in relevant Blender data with the status stored in animation channels.
*
* This should be called in the refresh() callbacks for various editors in