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authorAntony Riakiotakis <kalast@gmail.com>2014-11-28 16:38:18 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-28 16:38:18 +0300
commit2b7e1c6011d5a3ba18d3296e20b048835dfd1602 (patch)
tree97ec3a3ed361e6519d3bd02e71a4f7d06e9848b5 /source/blender/editors/animation/anim_draw.c
parentc9675b460e7478bfb67d53f7753fda2f50be8ae3 (diff)
Cleanup GPU: get rid of some extremely legacy draw code.
Basically this commit gets rid of most of the derived mesh immediate mode drawing (cases such as subsurf excluded). Even when VBO is turned off in user preferences, we still use vertex arrays, which are very similar to VBOs but memory is client side. Vertex arrays are OpenGL 1.1 so compatibility is not an issue here. Reviewers: campbellbarton, sergey, jwilkins Differential Revision: https://developer.blender.org/D919
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
0 files changed, 0 insertions, 0 deletions