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authorMike Erwin <significant.bit@gmail.com>2017-03-21 23:08:14 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 23:11:55 +0300
commit3bd831d1d61634e533227bccc04a46574289b774 (patch)
treed13653a64c6a9e514653d08ada6b642b79281e6d /source/blender/editors/animation/anim_draw.c
parent7870bde275a23b78198dc9d943e8dfe7a05a8b01 (diff)
OpenGL: convert to new matrix API (part 4)
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 1d71ba8dc34..5d357e2f93e 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -58,13 +58,12 @@
#include "RNA_access.h"
-#include "BIF_gl.h"
-
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "GPU_immediate.h"
+#include "GPU_matrix.h"
/* *************************************************** */
/* CURRENT FRAME DRAWING */
@@ -81,8 +80,9 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const
int slen;
/* because the frame number text is subject to the same scaling as the contents of the view */
+ gpuPushMatrix();
UI_view2d_scale_get(v2d, &xscale, &yscale);
- glScalef(1.0f / xscale, 1.0f, 1.0f);
+ gpuScale2f(1.0f / xscale, 1.0f);
/* get timecode string
* - padding on str-buf passed so that it doesn't sit on the frame indicator
@@ -115,7 +115,7 @@ static void draw_cfra_number(Scene *scene, View2D *v2d, const float cfra, const
UI_fontstyle_draw_simple(fstyle, x - 0.25f * U.widget_unit, y + 0.15f * U.widget_unit, numstr, col);
/* restore view transform */
- glScalef(xscale, 1.0, 1.0);
+ gpuPopMatrix();
}
/* General call for drawing current frame indicator in animation editor */