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authorSergey Sharybin <sergey.vfx@gmail.com>2017-02-13 12:00:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-02-13 12:02:04 +0300
commit9148ce9f3c245c3a9c10857f69e9d338c5593d3d (patch)
treecc16fb9b5b6987b1e0ee5c2ebed54121735990a3 /source/blender/editors/animation/anim_draw.c
parent5552e83b533814e7882c2236d83d77e0bc61d38a (diff)
F-Curve normalization: Do proper curve min/max instead of handle min/max
Would be cool to find some way to cache the results.
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c74
1 files changed, 67 insertions, 7 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 0a0952870c3..a4ba95420c1 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -46,6 +46,8 @@
#include "BLI_dlrbTree.h"
#include "BKE_context.h"
+#include "BKE_curve.h"
+#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_nla.h"
#include "BKE_mask.h"
@@ -309,7 +311,7 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo
fcu->prev_norm_factor = 1.0f;
if (fcu->bezt) {
const bool use_preview_only = PRVRANGEON;
- BezTriple *bezt;
+ const BezTriple *bezt;
int i;
float max_coord = -FLT_MAX;
float min_coord = FLT_MAX;
@@ -326,13 +328,71 @@ static float normalization_factor_get(Scene *scene, FCurve *fcu, short flag, flo
{
continue;
}
- max_coord = max_ff(max_coord, bezt->vec[0][1]);
- max_coord = max_ff(max_coord, bezt->vec[1][1]);
- max_coord = max_ff(max_coord, bezt->vec[2][1]);
- min_coord = min_ff(min_coord, bezt->vec[0][1]);
- min_coord = min_ff(min_coord, bezt->vec[1][1]);
- min_coord = min_ff(min_coord, bezt->vec[2][1]);
+ if (i == 0) {
+ /* We ignore extrapolation flags and handle here, and use the
+ * control point position only. so we normalize "interesting"
+ * part of the curve.
+ *
+ * Here we handle left extrapolation.
+ */
+ max_coord = max_ff(max_coord, bezt->vec[1][1]);
+
+ min_coord = min_ff(min_coord, bezt->vec[1][1]);
+ }
+ else {
+ const BezTriple *prev_bezt = bezt - 1;
+ if (prev_bezt->ipo == BEZT_IPO_CONST) {
+ /* Constant interpolation: previous CV value is used up
+ * to the current keyframe.
+ */
+ max_coord = max_ff(max_coord, bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, bezt->vec[1][1]);
+ }
+ else if (prev_bezt->ipo == BEZT_IPO_LIN) {
+ /* Linear interpolation: min/max using both previous and
+ * and current CV.
+ */
+ max_coord = max_ff(max_coord, bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, bezt->vec[1][1]);
+ max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
+ }
+ else if (prev_bezt->ipo == BEZT_IPO_BEZ) {
+ const int resol = fcu->driver
+ ? 32
+ : min_ii((int)(5.0f * len_v2v2(bezt->vec[1], prev_bezt->vec[1])), 32);
+ if (resol < 2) {
+ max_coord = max_ff(max_coord, prev_bezt->vec[1][1]);
+ min_coord = min_ff(min_coord, prev_bezt->vec[1][1]);
+ }
+ else {
+ float data[120];
+ float v1[2], v2[2], v3[2], v4[2];
+
+ v1[0] = prev_bezt->vec[1][0];
+ v1[1] = prev_bezt->vec[1][1];
+ v2[0] = prev_bezt->vec[2][0];
+ v2[1] = prev_bezt->vec[2][1];
+
+ v3[0] = bezt->vec[0][0];
+ v3[1] = bezt->vec[0][1];
+ v4[0] = bezt->vec[1][0];
+ v4[1] = bezt->vec[1][1];
+
+ correct_bezpart(v1, v2, v3, v4);
+
+ BKE_curve_forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float) * 3);
+ BKE_curve_forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3);
+
+ for (int j = 0; j <= resol; ++j) {
+ const float *fp = &data[j * 3];
+ max_coord = max_ff(max_coord, fp[1]);
+ min_coord = min_ff(min_coord, fp[1]);
+ }
+ }
+ }
+ }
}
if (max_coord > min_coord) {