diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/editors/animation/anim_draw.c | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 16c6638b6d9..0bebc25863b 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -98,8 +98,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) /* only draw this if preview range is set */ if (PRVRANGEON) { - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -120,7 +120,7 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) immUnbindProgram(); - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } @@ -132,8 +132,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) void ANIM_draw_framerange(Scene *scene, View2D *v2d) { /* draw darkened area outside of active timeline frame range */ - GPU_blend_set_func_separate(GPU_BLEND_ALPHA); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); @@ -149,7 +149,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d) immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); /* thin lines where the actual frames are */ immUniformThemeColorShade(TH_BACK, -60); |