diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/editors/animation/anim_draw.c | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 129cf07b7c4..780e984f870 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -141,15 +141,15 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag) GPU_line_width((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Draw a light green line to indicate current frame */ immUniformThemeColor(TH_CFRAME); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin - 500.0f); /* XXX arbitrary... want it go to bottom */ immVertex2f(pos, x, v2d->cur.ymax); immEnd(); @@ -170,8 +170,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_ANIM_ACTIVE, -25, -30); @@ -203,8 +203,8 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d) GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_BACK, -25, -100); @@ -222,7 +222,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d) /* thin lines where the actual frames are */ immUniformThemeColorShade(TH_BACK, -60); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, (float)SFRA, v2d->cur.ymin); immVertex2f(pos, (float)SFRA, v2d->cur.ymax); |