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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/animation/anim_draw.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index c2cfb877745..953898a0586 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -64,6 +64,7 @@
#include "GPU_immediate.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
/* *************************************************** */
/* CURRENT FRAME DRAWING */
@@ -138,7 +139,7 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag)
const float time = scene->r.cfra + scene->r.subframe;
const float x = (float)(time * scene->r.framelen);
- glLineWidth((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0);
+ GPU_line_width((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0);
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -166,8 +167,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
/* only draw this if preview range is set */
if (PRVRANGEON) {
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -187,7 +188,7 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
immUnbindProgram();
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
}
@@ -199,8 +200,8 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
void ANIM_draw_framerange(Scene *scene, View2D *v2d)
{
/* draw darkened area outside of active timeline frame range */
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -216,7 +217,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d)
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
/* thin lines where the actual frames are */
immUniformThemeColorShade(TH_BACK, -60);