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authorJoshua Leung <aligorith@gmail.com>2009-10-13 15:32:03 +0400
committerJoshua Leung <aligorith@gmail.com>2009-10-13 15:32:03 +0400
commitd3ebd621394d9bf79a21c1a9460905f606cff8eb (patch)
tree3ca36026c5db192e865eac4bc40f50d473f01969 /source/blender/editors/animation/anim_draw.c
parentde818dace53343a1fcbb03d8e535a77617c037fa (diff)
Animation Editors: Filtering buttons Cleanup
The filtering buttons for datatypes will now only be shown if there is data of that type present in the current file. They will still be shown in the same order, but by hiding the ones that won't be of any relevance, the presentation of the views should be cleaner (I hope ;)
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c28
1 files changed, 19 insertions, 9 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 507bf03e7ef..9863006308e 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -48,6 +48,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_fcurve.h"
+#include "BKE_main.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_screen.h"
@@ -325,6 +326,7 @@ void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, s
/* standard header buttons for Animation Editors */
short ANIM_headerUI_standard_buttons (const bContext *C, bDopeSheet *ads, uiBlock *block, short xco, short yco)
{
+ Main *mainptr= CTX_data_main(C);
ScrArea *sa= CTX_wm_area(C);
short nlaActive= ((sa) && (sa->spacetype==SPACE_NLA));
@@ -337,19 +339,27 @@ short ANIM_headerUI_standard_buttons (const bContext *C, bDopeSheet *ads, uiBloc
if (nlaActive) uiBlockEndAlign(block);
xco += 5;
- /* datatype based */
+ /* datatype based - only available datatypes are shown */
// TODO: only show the datablocks which exist
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Scene Animation");
uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display World Animation");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Material Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Lamp Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Camera Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Curve Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMBA, B_REDR, ICON_META_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display MetaBall Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOARM, B_REDR, ICON_ARMATURE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Armature Data");
- uiDefIconButBitI(block, TOGN, ADS_FILTER_NOPART, B_REDR, ICON_PARTICLE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Particle Data");
+ if (mainptr && mainptr->key.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
+ if (mainptr && mainptr->mat.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMAT, B_REDR, ICON_MATERIAL_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Material Data");
+ if (mainptr && mainptr->lamp.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOLAM, B_REDR, ICON_LAMP_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Lamp Data");
+ if (mainptr && mainptr->camera.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCAM, B_REDR, ICON_CAMERA_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Camera Data");
+ if (mainptr && mainptr->curve.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOCUR, B_REDR, ICON_CURVE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Curve Data");
+ if (mainptr && mainptr->mball.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOMBA, B_REDR, ICON_META_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display MetaBall Data");
+ if (mainptr && mainptr->armature.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOARM, B_REDR, ICON_ARMATURE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Armature Data");
+ if (mainptr && mainptr->particle.first)
+ uiDefIconButBitI(block, TOGN, ADS_FILTER_NOPART, B_REDR, ICON_PARTICLE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Particle Data");
uiBlockEndAlign(block);
xco += 30;
}