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authorJeroen Bakker <jbakker>2021-09-10 14:27:26 +0300
committerJeroen Bakker <jeroen@blender.org>2021-09-10 14:28:47 +0300
commit60cfdf080929aca61c37439b601b1ef85d51391a (patch)
tree47f8cbf44718abb740d0455b21470488e80eeffe /source/blender/editors/animation/anim_draw.c
parenta00507c482e28ad20813f082057d4a09061c03cc (diff)
Anim: Keylist drawing optimization by using arrays.
Change data structure of keylists. Reducing the balancing overhead and therefore increases performance. | **Function** | **Master** | **Patch** | |`draw_summary_channel`| 0.202105s| 0.083874s | When adding items to the keylist it will store it in a linked list. This linked list is accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor that improve the performance when adding new items as they are mostly ordered by frame numbers. last_accessed_column is reset when a new fcurve/mask/... is added to the keylist. Before searching or array access. the listbase needs to be converted to an array. `ED_keylist_prepare_for_direct_access`. After that the caller can use `ED_keylist_find_*` or `ED_keylist_array*` functions. The internal array can also be accessed via the `ED_keylist_listbase` function. The items inside the array link to the previous/next item in the list. Reviewed By: sybren Differential Revision: https://developer.blender.org/D12052
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 6d272bfc180..993d10cf303 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -521,6 +521,7 @@ static bool find_prev_next_keyframes(struct bContext *C, int *r_nextfra, int *r_
MaskLayer *masklay = BKE_mask_layer_active(mask);
mask_to_keylist(&ads, masklay, keylist);
}
+ ED_keylist_prepare_for_direct_access(keylist);
/* TODO(jbakker): Keylists are ordered, no need to do any searching at all. */
/* find matching keyframe in the right direction */