diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-11-06 09:46:45 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2011-11-06 09:46:45 +0400 |
commit | 440c1c2c1745b6d4acd13f405643100cb913fb3b (patch) | |
tree | 79a6621f6a76b887b3aa78645758d214b5654a04 /source/blender/editors/animation/anim_draw.c | |
parent | 4c17f8e5de94f3abc65995e7a2964bb9e6ea7642 (diff) |
As discussed on the mailing list, removing the non-functional,
incompatible, and unmaintainable Time Offset cruft.
- Slow Parenting lives another day (just), although it now carries
appropriate cautionary disclaimers. It's only really for the Game
Engine nowadays, as that's the only place where it can possibly work
with any reliability.
- "Animation Hacks" panel is now "Relations Extras". I could've merged
the two panels, though I figured these options weren't that frequently
used to justify taking up screen-space by default along with the panel
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 2774bd2cda4..569125e1055 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -237,28 +237,6 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) glVertex2fv(vec); glEnd(); - /* Draw dark green line if slow-parenting/time-offset is enabled */ - if (flag & DRAWCFRA_SHOW_TIMEOFS) { - Object *ob= OBACT; - if(ob) { - float timeoffset= give_timeoffset(ob); - // XXX ob->ipoflag is depreceated! - if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) { - vec[0]-= timeoffset; /* could avoid calling twice */ - - UI_ThemeColorShade(TH_CFRAME, -30); - - glBegin(GL_LINE_STRIP); - /*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included - glVertex2fv(vec); - - vec[1]= v2d->cur.ymin; - glVertex2fv(vec); - glEnd(); - } - } - } - glLineWidth(1.0); /* Draw current frame number in a little box */ |