diff options
author | Joshua Leung <aligorith@gmail.com> | 2018-04-19 19:03:15 +0300 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2018-04-20 19:54:41 +0300 |
commit | c9fc11a314662dd0ed1b9fb9de4d057b2cf2f1b3 (patch) | |
tree | b700c67682ce8241da778fe504c984269e13c1e3 /source/blender/editors/animation/anim_draw.c | |
parent | 0f77060ebcd5fed47e7d037fa214a02e9529790f (diff) |
AnimEditors: Draw start/end frame ranges on all timelines by default
This uses the global scene range, with styling matching the sequencer's start/end
frame drawing.
(The graph editor's "drivers" mode is exempt, as that doesn't really display time
in a linear way, so the start/end frames don't apply)
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 9a07eaf896c..d903d8d9235 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -185,6 +185,48 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width) } /* *************************************************** */ +/* SCENE FRAME RANGE */ + +/* Draw frame range guides (for scene frame range) in background */ +// TODO: Should we still show these when preview range is enabled? +void ANIM_draw_framerange(Scene *scene, View2D *v2d) +{ + /* draw darkened area outside of active timeline frame range */ + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + Gwn_VertFormat *format = immVertexFormat(); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShadeAlpha(TH_BACK, -25, -100); + + if (SFRA < EFRA) { + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax); + immRectf(pos, (float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + } + else { + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + } + + glDisable(GL_BLEND); + + /* thin lines where the actual frames are */ + immUniformThemeColorShade(TH_BACK, -60); + + immBegin(GWN_PRIM_LINES, 4); + + immVertex2f(pos, (float)SFRA, v2d->cur.ymin); + immVertex2f(pos, (float)SFRA, v2d->cur.ymax); + + immVertex2f(pos, (float)EFRA, v2d->cur.ymin); + immVertex2f(pos, (float)EFRA, v2d->cur.ymax); + + immEnd(); + immUnbindProgram(); +} + +/* *************************************************** */ /* NLA-MAPPING UTILITIES (required for drawing and also editing keyframes) */ /* Obtain the AnimData block providing NLA-mapping for the given channel (if applicable) */ |