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authorJulian Eisel <julian@blender.org>2022-06-30 19:36:42 +0300
committerJulian Eisel <julian@blender.org>2022-06-30 19:38:44 +0300
commit65166e145b4d6292abc289b71894c53b25c186ba (patch)
tree707513038d00a964d7a400ac8e7e22251fffb02d /source/blender/editors/animation/anim_draw.c
parent66de653784ab06ccea46413de6b2f086b5a69d30 (diff)
Cleanup: Remove scene frame macros (`CFRA` et al.)
Removes the following macros for scene/render frame values: - `CFRA` - `SUBFRA` - `SFRA` - `EFRA` These macros don't add much, other than saving a few characters when typing. It's not immediately clear what they refer to, they just hide what they actually access. Just be explicit and clear about that. Plus these macros gave read and write access to the variables, so eyesores like this would be done (eyesore because it looks like assigning to a constant): ``` CFRA = some_frame_nbr; ``` Reviewed By: sergey Differential Revision: https://developer.blender.org/D15311
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index ee1522c7b76..d9dcbf1d57e 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -120,9 +120,9 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
- if (SFRA < EFRA) {
- immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax);
- immRectf(pos, (float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ if (scene->r.sfra < scene->r.efra) {
+ immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)scene->r.sfra, v2d->cur.ymax);
+ immRectf(pos, (float)scene->r.efra, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
}
else {
immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
@@ -135,11 +135,11 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d)
immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, (float)SFRA, v2d->cur.ymin);
- immVertex2f(pos, (float)SFRA, v2d->cur.ymax);
+ immVertex2f(pos, (float)scene->r.sfra, v2d->cur.ymin);
+ immVertex2f(pos, (float)scene->r.sfra, v2d->cur.ymax);
- immVertex2f(pos, (float)EFRA, v2d->cur.ymin);
- immVertex2f(pos, (float)EFRA, v2d->cur.ymax);
+ immVertex2f(pos, (float)scene->r.efra, v2d->cur.ymin);
+ immVertex2f(pos, (float)scene->r.efra, v2d->cur.ymax);
immEnd();
immUnbindProgram();
@@ -530,7 +530,7 @@ static bool find_prev_next_keyframes(struct bContext *C, int *r_nextfra, int *r_
bool donenext = false, doneprev = false;
int nextcount = 0, prevcount = 0;
- cfranext = cfraprev = (float)(CFRA);
+ cfranext = cfraprev = (float)(scene->r.cfra);
/* seed up dummy dopesheet context with flags to perform necessary filtering */
if ((scene->flag & SCE_KEYS_NO_SELONLY) == 0) {
@@ -559,7 +559,7 @@ static bool find_prev_next_keyframes(struct bContext *C, int *r_nextfra, int *r_
aknext = ED_keylist_find_next(keylist, cfranext);
if (aknext) {
- if (CFRA == (int)aknext->cfra) {
+ if (scene->r.cfra == (int)aknext->cfra) {
/* make this the new starting point for the search and ignore */
cfranext = aknext->cfra;
}
@@ -577,7 +577,7 @@ static bool find_prev_next_keyframes(struct bContext *C, int *r_nextfra, int *r_
akprev = ED_keylist_find_prev(keylist, cfraprev);
if (akprev) {
- if (CFRA == (int)akprev->cfra) {
+ if (scene->r.cfra == (int)akprev->cfra) {
/* make this the new starting point for the search */
}
else {
@@ -599,14 +599,14 @@ static bool find_prev_next_keyframes(struct bContext *C, int *r_nextfra, int *r_
*r_prevfra = cfraprev;
}
else {
- *r_prevfra = CFRA - (cfranext - CFRA);
+ *r_prevfra = scene->r.cfra - (cfranext - scene->r.cfra);
}
if (donenext) {
*r_nextfra = cfranext;
}
else {
- *r_nextfra = CFRA + (CFRA - cfraprev);
+ *r_nextfra = scene->r.cfra + (scene->r.cfra - cfraprev);
}
return true;