diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-07-12 16:04:27 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2011-07-12 16:04:27 +0400 |
commit | 7dd6926b22c77b4d77f64eccb7b8d4dab4dd5a7d (patch) | |
tree | 84a30692d22edd72f43f60b40c7bcfec89505a28 /source/blender/editors/animation/anim_draw.c | |
parent | 8d78e10b69313eba178acf4e010c6709a3dbe1a9 (diff) |
Bugfix [#27548] Timeline view - 2D drawing issues
* Keyframe lines were being drawn too short when frame number box was
enabled. The code for drawing this was modifying the View2D view-space
to get it's stuff in the right place, but the timeline code was not
accounting for this.
* In order to make the time ticks more visible outside the frame
range, I've moved the start/end frame drawing stuff in timeline to
occur after the grid drawing, and to draw semi-transparent, just like
the preview range curtains in the other animation editors
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 9c923d3492b..d9027930041 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -243,13 +243,13 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) // XXX ob->ipoflag is depreceated! if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) { vec[0]-= timeoffset; /* could avoid calling twice */ - + UI_ThemeColorShade(TH_CFRAME, -30); - + glBegin(GL_LINE_STRIP); /*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included glVertex2fv(vec); - + vec[1]= v2d->cur.ymin; glVertex2fv(vec); glEnd(); |