diff options
author | Matt Ebb <matt@mke3.net> | 2009-11-11 08:03:49 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2009-11-11 08:03:49 +0300 |
commit | bf50cc8b3991f2705f3db0f7a1fb5b4b52e4cbef (patch) | |
tree | c014b34b4491d0805416fdc06fdc989992b975c5 /source/blender/editors/animation/anim_draw.c | |
parent | 792c4d602db232f2c0027f4e7d2d15ef4370b5f7 (diff) |
Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category.
Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index aa581a7d15a..45512ae82fe 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -343,6 +343,7 @@ short ANIM_headerUI_standard_buttons (const bContext *C, bDopeSheet *ads, uiBloc uiBlockBeginAlign(block); uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Scene Animation"); uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display World Animation"); + uiDefIconButBitI(block, TOGN, ADS_FILTER_NONTREE, B_REDR, ICON_NODETREE, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Node Tree Animation"); if (mainptr && mainptr->key.first) uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys"); if (mainptr && mainptr->mat.first) |