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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-17 16:41:48 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2020-03-18 13:23:05 +0300
commitb0a1cf2c9ae696b07f7a236bc855a5ab4a493dcb (patch)
tree92295af11db5e984da42bfac7ca60190b8549a3f /source/blender/editors/animation/anim_filter.c
parent8dcfd392e4e62f193b666304425bc5ae635ecffe (diff)
Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 8dfc9cd8d1a..0895bd4f8a2 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -46,6 +46,7 @@
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
+#include "DNA_hair_types.h"
#include "DNA_light_types.h"
#include "DNA_lattice_types.h"
#include "DNA_linestyle_types.h"
@@ -58,11 +59,13 @@
#include "DNA_node_types.h"
#include "DNA_object_force_types.h"
#include "DNA_particle_types.h"
+#include "DNA_pointcloud_types.h"
#include "DNA_space_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
+#include "DNA_volume_types.h"
#include "DNA_world_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_brush_types.h"
@@ -787,6 +790,42 @@ static bAnimListElem *make_new_animlistelem(void *data,
ale->adt = BKE_animdata_from_id(data);
break;
}
+ case ANIMTYPE_DSHAIR: {
+ Hair *hair = (Hair *)data;
+ AnimData *adt = hair->adt;
+
+ ale->flag = FILTER_HAIR_OBJD(hair);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSPOINTCLOUD: {
+ PointCloud *pointcloud = (PointCloud *)data;
+ AnimData *adt = pointcloud->adt;
+
+ ale->flag = FILTER_POINTS_OBJD(pointcloud);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSVOLUME: {
+ Volume *volume = (Volume *)data;
+ AnimData *adt = volume->adt;
+
+ ale->flag = FILTER_VOLUME_OBJD(volume);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
case ANIMTYPE_DSSKEY: {
Key *key = (Key *)data;
AnimData *adt = key->adt;
@@ -2544,6 +2583,39 @@ static size_t animdata_filter_ds_obdata(
expanded = FILTER_SPK_OBJD(spk);
break;
}
+ case OB_HAIR: /* ---------- Hair ----------- */
+ {
+ Hair *hair = (Hair *)ob->data;
+
+ if (ads->filterflag2 & ADS_FILTER_NOHAIR)
+ return 0;
+
+ type = ANIMTYPE_DSHAIR;
+ expanded = FILTER_HAIR_OBJD(hair);
+ break;
+ }
+ case OB_POINTCLOUD: /* ---------- PointCloud ----------- */
+ {
+ PointCloud *pointcloud = (PointCloud *)ob->data;
+
+ if (ads->filterflag2 & ADS_FILTER_NOPOINTCLOUD)
+ return 0;
+
+ type = ANIMTYPE_DSPOINTCLOUD;
+ expanded = FILTER_POINTS_OBJD(pointcloud);
+ break;
+ }
+ case OB_VOLUME: /* ---------- Volume ----------- */
+ {
+ Volume *volume = (Volume *)ob->data;
+
+ if (ads->filterflag2 & ADS_FILTER_NOVOLUME)
+ return 0;
+
+ type = ANIMTYPE_DSVOLUME;
+ expanded = FILTER_VOLUME_OBJD(volume);
+ break;
+ }
}
/* add object data animation channels */