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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
commit62cede96d34d802d97797a635ff8370a5f7556a1 (patch)
treeec56d7f332164b34c31607ed882218ce892c9319 /source/blender/editors/animation/anim_filter.c
parent865e80f0f47b8cda1b126c2130114b833c7c5035 (diff)
A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 7648d998216..61e03806391 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -55,9 +55,7 @@
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
-#ifdef WITH_FREESTYLE
-# include "DNA_linestyle_types.h"
-#endif
+#include "DNA_linestyle_types.h"
#include "DNA_key_types.h"
#include "DNA_mask_types.h"
#include "DNA_material_types.h"
@@ -737,7 +735,6 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
ale->adt = BKE_animdata_from_id(data);
}
break;
-#ifdef WITH_FREESTYLE
case ANIMTYPE_DSLINESTYLE:
{
FreestyleLineStyle *linestyle = (FreestyleLineStyle *)data;
@@ -750,8 +747,7 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
ale->adt = BKE_animdata_from_id(data);
}
- break;
-#endif
+ break;
case ANIMTYPE_DSPART:
{
ParticleSettings *part = (ParticleSettings *)ale->data;
@@ -1550,7 +1546,6 @@ static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data,
return items;
}
-#ifdef WITH_FREESTYLE
static size_t animdata_filter_ds_linestyle (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
SceneRenderLayer *srl;
@@ -1598,7 +1593,6 @@ static size_t animdata_filter_ds_linestyle (bAnimContext *ac, ListBase *anim_dat
/* return the number of items added to the list */
return items;
}
-#endif
/* NOTE: owner_id is either material, lamp, or world block, which is the direct owner of the texture stack in question */
static size_t animdata_filter_ds_textures(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode)
@@ -2234,12 +2228,10 @@ static size_t animdata_filter_dopesheet_scene(bAnimContext *ac, ListBase *anim_d
tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode);
}
-#ifdef WITH_FREESTYLE
/* line styles */
if ((ads->filterflag & ADS_FILTER_NOLINESTYLE) == 0) {
tmp_items += animdata_filter_ds_linestyle(ac, &tmp_data, ads, sce, filter_mode);
}
-#endif
/* TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here */
}