diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-06-05 09:18:07 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-06-05 09:18:07 +0400 |
commit | 5c21c176fa0a571f3ba47af8ad2c7906a5dc375f (patch) | |
tree | e20d22f19ad35ade19954bf55a7dab65204f2f51 /source/blender/editors/animation/anim_filter.c | |
parent | f6cac5bec7418b58fe250c65293e85a8f0095cb2 (diff) |
NLA SoC: Operators for 'tweaking' strip actions (TAB-Key for both)
In this commit, I've introduced the mechanism by which actions already referenced by strips used in the NLA can be edited (or 'tweaked'). To use, simply select a strip you wish to edit, and hit that TAB key to start tweaking that strip's action, and hit TAB again once you're done.
What happens when you enter 'tweak mode':
1) The action of the active strip temporarily becomes the 'active action' of the AnimData block. You are now able to edit this in one of the Animation Editors (DopeSheet/Action, Graph Editors) as per normal (i.e. sliding keyframes around, inserting keyframes, etc.). The 'action-line' will therefore get drawn immediately above the active track containing the active strip, so that it's clear that that's what we're editing.
2) All the NLA-tracks (and all the strips within them) that occur after the track that the active strip lived in get disabled while you're in tweakmode. This is equivalent to travelling back to an earlier state in a construction history stack.
3) The active NLA track also gets disabled while in tweakmode, since it would otherwise interfere with the correct functioning of the tweaking for the action of interest.
4) The 'real' active action (i.e. the one displaced by the active strip's action) gets put into temp storage, and will be restored after you exit tweakmode.
5) Any strips which also reference the action being tweaked will get highlighted in red shading to indicate that you may be making some changes to the action which you don't really want to make for the other users too.
Please note though, that this is only a rough prototype of this functionality, with some niceties still to come. i.e.:
* NLA-tracks after the active track should still get drawn above the 'tweaking action line', but perhaps with different appearance?
* Various tools will still need awareness of this to prevent corrupting operations from taking place. How to proceed is still undecided...
* When exiting tweak-mode, the strip the action came from still needs some form of syncing with the modified action... there are a few tricky issues here that will need to be solved
* Evaluation code doesn't totally take this into account yet...
---
Also, fixed a number of bugs with various code (notably selection, and also a few drawing bugs)
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r-- | source/blender/editors/animation/anim_filter.c | 118 |
1 files changed, 113 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index ed526bd99a0..32405571b57 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -343,19 +343,33 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) /* quick macro to test if AnimData is usable for NLA */ #define ANIMDATA_HAS_NLA(id) ((id)->adt && (id)->adt->nla_tracks.first) -/* quick macro to test for all three avove usability tests, performing the appropriate provided + +/* Quick macro to test for all three avove usability tests, performing the appropriate provided * action for each when the AnimData context is appropriate. * - * Priority order for this goes (most important, to least): NLA, Drivers, Keyframes + * Priority order for this goes (most important, to least): AnimData blocks, NLA, Drivers, Keyframes. + * + * For this to work correctly, a standard set of data needs to be available within the scope that this + * gets called in: + * - ListBase anim_data; + * - bDopeSheet *ads; + * - bAnimListElem *ale; + * - int items; * * - id: ID block which should have an AnimData pointer following it immediately, to use + * - adtOk: line or block of code to execute for AnimData-blocks case (usually ANIMDATA_ADD_ANIMDATA) * - nlaOk: line or block of code to execute for NLA case * - driversOk: line or block of code to execute for Drivers case * - keysOk: line or block of code for Keyframes case */ -#define ANIMDATA_FILTER_CASES(id, nlaOk, driversOk, keysOk) \ +#define ANIMDATA_FILTER_CASES(id, adtOk, nlaOk, driversOk, keysOk) \ {\ - if (ads->filterflag & ADS_FILTER_ONLYNLA) {\ + if (filter_mode & ANIMFILTER_ANIMDATA) {\ + if ((id)->adt) {\ + adtOk\ + }\ + }\ + else if (ads->filterflag & ADS_FILTER_ONLYNLA) {\ if (ANIMDATA_HAS_NLA(id)) {\ nlaOk\ }\ @@ -376,6 +390,18 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) } +/* quick macro to add a pointer to an AnimData block as a channel */ +#define ANIMDATA_ADD_ANIMDATA(id) \ + {\ + ale= make_new_animlistelem((id)->adt, ANIMTYPE_ANIMDATA, NULL, ANIMTYPE_NONE, (ID *)id);\ + if (ale) {\ + BLI_addtail(anim_data, ale);\ + items++;\ + }\ + } + + + /* quick macro to test if a anim-channel (F-Curve, Group, etc.) is selected in an acceptable way */ #define ANIMCHANNEL_SELOK(test_func) \ ( !(filter_mode & (ANIMFILTER_SEL|ANIMFILTER_UNSEL)) || \ @@ -713,6 +739,11 @@ static int animdata_filter_nla (ListBase *anim_data, AnimData *adt, int filter_m items++; } } + + /* if we're in NLA-tweakmode, if this track was active, that means that it was the last active one */ + // FIXME: the channels after should still get drawn, just 'differently', and after an active-action channel + if ((adt->flag & ADT_NLA_EDIT_ON) && (nlt->flag & NLATRACK_ACTIVE)) + break; } } } @@ -890,6 +921,7 @@ static int animdata_filter_dopesheet_mats (ListBase *anim_data, bDopeSheet *ads, /* check if ok */ ANIMDATA_FILTER_CASES(ma, + { /* AnimData blocks - do nothing... */ }, ok=1;, ok=1;, ok=1;) @@ -933,6 +965,7 @@ static int animdata_filter_dopesheet_mats (ListBase *anim_data, bDopeSheet *ads, /* add material's animation data */ if (FILTER_MAT_OBJD(ma) || (filter_mode & ANIMFILTER_CURVESONLY)) { ANIMDATA_FILTER_CASES(ma, + { /* AnimData blocks - do nothing... */ }, items += animdata_filter_nla(anim_data, ma->adt, filter_mode, ma, ANIMTYPE_DSMAT, (ID *)ma);, items += animdata_filter_fcurves(anim_data, ma->adt->drivers.first, NULL, ma, ANIMTYPE_DSMAT, filter_mode, (ID *)ma);, items += animdata_filter_action(anim_data, ma->adt->action, filter_mode, ma, ANIMTYPE_DSMAT, (ID *)ma);) @@ -998,6 +1031,7 @@ static int animdata_filter_dopesheet_obdata (ListBase *anim_data, bDopeSheet *ad if ((expanded) || (filter_mode & ANIMFILTER_CURVESONLY)) { /* filtering for channels - nla, drivers, keyframes */ ANIMDATA_FILTER_CASES(iat, + { /* AnimData blocks - do nothing... */ }, items+= animdata_filter_nla(anim_data, iat->adt, filter_mode, iat, type, (ID *)iat);, items+= animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, iat, type, filter_mode, (ID *)iat);, items += animdata_filter_action(anim_data, iat->adt->action, filter_mode, iat, type, (ID *)iat);) @@ -1036,6 +1070,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B if (ob->adt) { adt= ob->adt; ANIMDATA_FILTER_CASES(ob, + { /* AnimData blocks - do nothing... */ }, { /* nla */ #if 0 /* include nla-expand widget? */ @@ -1091,6 +1126,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) { adt= key->adt; ANIMDATA_FILTER_CASES(key, + { /* AnimData blocks - do nothing... */ }, { /* nla */ #if 0 /* include nla-expand widget? */ @@ -1151,6 +1187,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B if ((ads->filterflag & ADS_FILTER_NOCAM) == 0) { ANIMDATA_FILTER_CASES(ca, + { /* AnimData blocks - do nothing... */ }, obdata_ok= 1;, obdata_ok= 1;, obdata_ok= 1;) @@ -1163,6 +1200,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B if ((ads->filterflag & ADS_FILTER_NOLAM) == 0) { ANIMDATA_FILTER_CASES(la, + { /* AnimData blocks - do nothing... */ }, obdata_ok= 1;, obdata_ok= 1;, obdata_ok= 1;) @@ -1175,6 +1213,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B if ((ads->filterflag & ADS_FILTER_NOCUR) == 0) { ANIMDATA_FILTER_CASES(cu, + { /* AnimData blocks - do nothing... */ }, obdata_ok= 1;, obdata_ok= 1;, obdata_ok= 1;) @@ -1216,6 +1255,7 @@ static int animdata_filter_dopesheet_scene (ListBase *anim_data, bDopeSheet *ads if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) { adt= sce->adt; ANIMDATA_FILTER_CASES(sce, + { /* AnimData blocks - do nothing... */ }, { /* nla */ #if 0 /* include nla-expand widget? */ @@ -1266,9 +1306,10 @@ static int animdata_filter_dopesheet_scene (ListBase *anim_data, bDopeSheet *ads /* world */ if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) { - /* Action, Drivers, or NLA for World */ + /* Action, Drivers, or NLA for World */ adt= wo->adt; ANIMDATA_FILTER_CASES(wo, + { /* AnimData blocks - do nothing... */ }, { /* nla */ #if 0 /* include nla-expand widget? */ @@ -1327,6 +1368,7 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int { Scene *sce= (Scene *)ads->source; Base *base; + bAnimListElem *ale; int items = 0; /* check that we do indeed have a scene */ @@ -1342,11 +1384,25 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int /* check filtering-flags if ok */ ANIMDATA_FILTER_CASES(sce, + { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(sce); + sceOk=0; + }, sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);, sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);, sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);) if (sce->world) { ANIMDATA_FILTER_CASES(sce->world, + { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(sce->world); + worOk=0; + }, worOk= !(ads->filterflag & ADS_FILTER_NOWOR);, worOk= !(ads->filterflag & ADS_FILTER_NOWOR);, worOk= !(ads->filterflag & ADS_FILTER_NOWOR);) @@ -1395,12 +1451,26 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int actOk= 0; keyOk= 0; ANIMDATA_FILTER_CASES(ob, + { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(ob); + actOk=0; + }, actOk= 1;, actOk= 1;, actOk= 1;) if (key) { /* shapekeys */ ANIMDATA_FILTER_CASES(key, + { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(key); + keyOk=0; + }, keyOk= 1;, keyOk= 1;, keyOk= 1;) @@ -1419,6 +1489,13 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int /* if material has relevant animation data, break */ ANIMDATA_FILTER_CASES(ma, + { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(ma); + matOk=0; + }, matOk= 1;, matOk= 1;, matOk= 1;) @@ -1435,6 +1512,13 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int Camera *ca= (Camera *)ob->data; dataOk= 0; ANIMDATA_FILTER_CASES(ca, + if ((ads->filterflag & ADS_FILTER_NOCAM)==0) { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(ca); + dataOk=0; + }, dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);) @@ -1445,11 +1529,35 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int Lamp *la= (Lamp *)ob->data; dataOk= 0; ANIMDATA_FILTER_CASES(la, + if ((ads->filterflag & ADS_FILTER_NOLAM)==0) { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(la); + dataOk=0; + }, dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);) } break; + case OB_CURVE: /* ------- Curve ---------- */ + { + Curve *cu= (Curve *)ob->data; + dataOk= 0; + ANIMDATA_FILTER_CASES(cu, + if ((ads->filterflag & ADS_FILTER_NOCUR)==0) { + /* for the special AnimData blocks only case, we only need to add + * the block if it is valid... then other cases just get skipped (hence ok=0) + */ + ANIMDATA_ADD_ANIMDATA(cu); + dataOk=0; + }, + dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);, + dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);, + dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);) + } + break; default: /* --- other --- */ dataOk= 0; break; |