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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-12 16:31:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-12 16:39:40 +0300
commit98c7e7589754500eb4a24825f71e46dd77e29983 (patch)
tree99057c65db411e36723d2708b27f854a051a7a26 /source/blender/editors/animation/anim_filter.c
parent0f8f494d637cab3802239120456c3eb58011cdff (diff)
Graph editor: Add channel option to make it persistent on display
The idea is to allow certain animation channels to be always visible in animation editors. So, for example, one can pin Camera animation to the editor so it is always possible to refine/tweak camera animation when animating something else in the scene. There is probably some more polishing required, and some current limitations could be solved in the future but should be a good starting point already. Currently only works for object without recursing into deeper datablock (so for example, it's not possible to pin object material animation). Studio request by Colin Levy.
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 5cd305f69f5..ca207a7e695 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -2825,7 +2825,12 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
if ((ob->adt) && (ob->adt->flag & ADT_CURVES_NOT_VISIBLE))
return false;
}
-
+
+ /* Pinned curves are visible regardless of selection flags. */
+ if ((ob->adt) && (ob->adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
+ //return true;
+ }
+
/* check selection and object type filters */
if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/)) {
/* only selected should be shown */