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authorDalai Felinto <dfelinto@gmail.com>2017-03-02 17:03:02 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-03-02 19:09:24 +0300
commitaa845eed1e18fae45be8828bb08459c009dba6d5 (patch)
tree19655cc2de5cf2e722e4e5e598c33d5bc3b2e041 /source/blender/editors/animation/anim_filter.c
parent561d11c5e601cce73dc6ab108596147bdfd4507c (diff)
Remove tons of OBACT
There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit)
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 5b4d217b97a..5b7ae216c55 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -132,11 +132,11 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* Note: there's a similar function in key.c (BKE_key_from_object) */
static Key *actedit_get_shapekeys(bAnimContext *ac)
{
- Scene *scene = ac->scene;
+ SceneLayer *sl = ac->scene_layer;
Object *ob;
Key *key;
- ob = OBACT;
+ ob = OBACT_NEW;
if (ob == NULL)
return NULL;