Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntonio Vazquez <blendergit@gmail.com>2020-03-11 18:10:10 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-03-11 18:10:47 +0300
commit6a632f11c85f161bb53207651841979577b4139a (patch)
tree89d1fd68934732fcdbb1c19e8c8d0083d85b84d4 /source/blender/editors/animation/anim_filter.c
parentb198cef89fa4a173580e8745dee051f37d1927c8 (diff)
GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box. The removed options come from old 2.7x version and they are not required now. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7107
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c118
1 files changed, 50 insertions, 68 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index dcf0377ffc0..4b0a4bcf46b 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1790,81 +1790,63 @@ static size_t animdata_filter_gpencil(bAnimContext *ac,
bDopeSheet *ads = ac->ads;
size_t items = 0;
- if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
- Scene *scene = (Scene *)ads->source;
- ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
- Base *base;
-
- /* Active scene's GPencil block first - No parent item needed... */
- if (scene->gpd) {
- items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
- }
-
- /* Objects in the scene */
- for (base = view_layer->object_bases.first; base; base = base->next) {
- /* Only consider this object if it has got some GP data (saving on all the other tests) */
- if (base->object && (base->object->type == OB_GPENCIL)) {
- Object *ob = base->object;
-
- /* firstly, check if object can be included, by the following factors:
- * - if only visible, must check for layer and also viewport visibility
- * --> while tools may demand only visible, user setting takes priority
- * as user option controls whether sets of channels get included while
- * tool-flag takes into account collapsed/open channels too
- * - if only selected, must check if object is selected
- * - there must be animation data to edit (this is done recursively as we
- * try to add the channels)
- */
- if ((filter_mode & ANIMFILTER_DATA_VISIBLE) &&
- !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
- /* Layer visibility - we check both object and base,
- * since these may not be in sync yet. */
- if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
- continue;
- }
-
- /* outliner restrict-flag */
- if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
- continue;
- }
+ Scene *scene = (Scene *)ads->source;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
+ Base *base;
+
+ /* Active scene's GPencil block first - No parent item needed... */
+ if (scene->gpd) {
+ items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
+ }
+
+ /* Objects in the scene */
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ /* Only consider this object if it has got some GP data (saving on all the other tests) */
+ if (base->object && (base->object->type == OB_GPENCIL)) {
+ Object *ob = base->object;
+
+ /* firstly, check if object can be included, by the following factors:
+ * - if only visible, must check for layer and also viewport visibility
+ * --> while tools may demand only visible, user setting takes priority
+ * as user option controls whether sets of channels get included while
+ * tool-flag takes into account collapsed/open channels too
+ * - if only selected, must check if object is selected
+ * - there must be animation data to edit (this is done recursively as we
+ * try to add the channels)
+ */
+ if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
+ /* Layer visibility - we check both object and base,
+ * since these may not be in sync yet. */
+ if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
+ continue;
}
- /* check selection and object type filters only for Object mode */
- if (ob->mode == OB_MODE_OBJECT) {
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
- /* only selected should be shown */
- continue;
- }
- }
- /* check if object belongs to the filtering group if option to filter
- * objects by the grouped status is on
- * - used to ease the process of doing multiple-character choreographies
- */
- if (ads->filter_grp != NULL) {
- if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
- continue;
- }
+ /* outliner restrict-flag */
+ if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
+ continue;
}
-
- /* finally, include this object's grease pencil data-block. */
- /* XXX: Should we store these under expanders per item? */
- items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
}
- }
- }
- else {
- bGPdata *gpd;
- /* Grab all Grease Pencil data-blocks directly from main,
- * but only those that seem to be useful somewhere */
- for (gpd = ac->bmain->gpencils.first; gpd; gpd = gpd->id.next) {
- /* only show if gpd is used by something... */
- if (ID_REAL_USERS(gpd) < 1) {
- continue;
+ /* check selection and object type filters only for Object mode */
+ if (ob->mode == OB_MODE_OBJECT) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
+ /* only selected should be shown */
+ continue;
+ }
+ }
+ /* check if object belongs to the filtering group if option to filter
+ * objects by the grouped status is on
+ * - used to ease the process of doing multiple-character choreographies
+ */
+ if (ads->filter_grp != NULL) {
+ if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
+ continue;
+ }
}
- /* add GP frames from this data-block. */
- items += animdata_filter_gpencil_data(anim_data, ads, gpd, filter_mode);
+ /* finally, include this object's grease pencil data-block. */
+ /* XXX: Should we store these under expanders per item? */
+ items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
}
}