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authorMatt Ebb <matt@mke3.net>2009-09-04 10:55:01 +0400
committerMatt Ebb <matt@mke3.net>2009-09-04 10:55:01 +0400
commit62dd488ad16911620137ac655ae2f5980374c2bc (patch)
treec54a3906681e02cf48a8f60a8196b8646fccc799 /source/blender/editors/animation/anim_intern.h
parent6caff6b390b257f70abe3949463797898b8bd2fd (diff)
* New and improved voxel interpolation methods, from Alfredo.
Now there is (in order of speed): * Nearest neighbour (very rough quality) * Linear (medium quality) * Quadratic (good quality) * Cubic Catmull-rom (very good quality, crisp) * Cubic B-spline (very good quality, smooth) Thanks!
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