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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 09:46:41 +0400
commitf3ece5a108db0bdbefb4663ef4ebd9a7e039e263 (patch)
treecb6329453be169ef1ec49ef8b8d50a6b14364880 /source/blender/editors/animation/anim_ipo_utils.c
parenta1a0c8da13a7b91b0264c7535752864379f3d852 (diff)
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
Diffstat (limited to 'source/blender/editors/animation/anim_ipo_utils.c')
-rw-r--r--source/blender/editors/animation/anim_ipo_utils.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_ipo_utils.c b/source/blender/editors/animation/anim_ipo_utils.c
index 5295950546d..d8e3349e998 100644
--- a/source/blender/editors/animation/anim_ipo_utils.c
+++ b/source/blender/editors/animation/anim_ipo_utils.c
@@ -89,7 +89,7 @@ int getname_anim_fcurve(char *name, ID *id, FCurve *fcu)
* i.e. Bone1.Location.X, or Object.Location.X
* 2) <array-index> <property-name> (<struct name>)
* i.e. X Location (Bone1), or X Location (Object)
- *
+ *
* Currently, option 2 is in use, to try and make it easier to quickly identify F-Curves (it does have
* problems with looking rather odd though). Option 1 is better in terms of revealing a consistent sense of
* hierarchy though, which isn't so clear with option 2.