diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/animation/anim_markers.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/animation/anim_markers.c')
-rw-r--r-- | source/blender/editors/animation/anim_markers.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index c4fbc86a389..2815bc58d7a 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -61,6 +61,7 @@ #include "GPU_immediate.h" #include "GPU_matrix.h" +#include "GPU_state.h" #include "UI_interface.h" #include "UI_interface_icons.h" @@ -389,8 +390,8 @@ static void draw_marker( #endif int icon_id; - glEnable(GL_BLEND); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); /* vertical line - dotted */ #ifdef DURIAN_CAMERA_SWITCH @@ -405,7 +406,7 @@ static void draw_marker( immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; - glGetFloatv(GL_VIEWPORT, viewport_size); + GPU_viewport_size_getf(viewport_size); immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); if (marker->flag & SELECT) { @@ -444,7 +445,7 @@ static void draw_marker( UI_icon_draw(xpos - 0.45f * UI_DPI_ICON_SIZE, yoffs + UI_DPI_ICON_SIZE, icon_id); - glDisable(GL_BLEND); + GPU_blend(false); /* and the marker name too, shifted slightly to the top-right */ #ifdef DURIAN_CAMERA_SWITCH @@ -491,12 +492,12 @@ void ED_markers_draw(const bContext *C, int flag) const unsigned char shade[4] = {0, 0, 0, 16}; immUniformColor4ubv(shade); - glEnable(GL_BLEND); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); immRectf(pos, v2d->cur.xmin, 0, v2d->cur.xmax, UI_MARKER_MARGIN_Y); - glDisable(GL_BLEND); + GPU_blend(false); immUnbindProgram(); } |