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authorJoshua Leung <aligorith@gmail.com>2018-04-24 19:10:19 +0300
committerJoshua Leung <aligorith@gmail.com>2018-04-24 20:18:31 +0300
commit9511cc13d75a156743bf55a73d5c7fc8f56fe72b (patch)
tree60e1576f7341fbf9c1d6541d66d400b8b9127a29 /source/blender/editors/animation/anim_markers.c
parentef08e77a464e591efaa532e04b4610d129bee874 (diff)
Bind Camera to Markers - Various tweaks to make this nicer to work with
Based on discussions here in the office, this commit introduces a number of changes to make the "Bind Camera to Markers" feature (introduced during Sintel to facilitate camera switching, and now an integral part of the UI for doing this) nicer to use. Main changes: * "Camera Markers" are now drawn using Camera icons, making it easier to distinguish between them and other ("normal") markers * "Camera Markers" will display the name of the bound marker, making it easier to see what camera each marker uses. This will then also stay in sync with the camera being used (though a manual refresh is needed after renaming objects to make the timeline update), fixing the problem where the marker's camera and the name get out of sync. * Behaviour of Ctrl-B has been modified to make it easier to quickly add these markers. Now, it will directly add a new marker on the current frame, bound to the currently selected camera object. If there's an existing marker on that frame, the existing marker's camera will be replaced instead of making a new marker.
Diffstat (limited to 'source/blender/editors/animation/anim_markers.c')
-rw-r--r--source/blender/editors/animation/anim_markers.c126
1 files changed, 88 insertions, 38 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index b31c1aa0b4d..5d29b48aad6 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -335,6 +335,44 @@ void debug_markers_print_list(ListBase *markers)
/* ************* Marker Drawing ************ */
+static void draw_marker_name(
+ View2D *v2d, const uiFontStyle *fstyle, TimeMarker *marker, const char *name,
+ int cfra, const float xpos, const float ypixels)
+{
+ unsigned char text_col[4];
+ float x, y;
+
+ /* minimal y coordinate which wouldn't be occluded by scroll */
+ int min_y = 17.0f * UI_DPI_FAC;
+
+ if (marker->flag & SELECT) {
+ UI_GetThemeColor4ubv(TH_TEXT_HI, text_col);
+ x = xpos + 4.0f * UI_DPI_FAC;
+ y = (ypixels <= 39.0f * UI_DPI_FAC) ? (ypixels - 10.0f * UI_DPI_FAC) : 29.0f * UI_DPI_FAC;
+ y = max_ii(y, min_y);
+ }
+ else {
+ UI_GetThemeColor4ubv(TH_TEXT, text_col);
+ if ((marker->frame <= cfra) && (marker->frame + 5 > cfra)) {
+ x = xpos + 8.0f * UI_DPI_FAC;
+ y = (ypixels <= 39.0f * UI_DPI_FAC) ? (ypixels - 10.0f * UI_DPI_FAC) : 29.0f * UI_DPI_FAC;
+ y = max_ii(y, min_y);
+ }
+ else {
+ x = xpos + 8.0f * UI_DPI_FAC;
+ y = 17.0f * UI_DPI_FAC;
+ }
+ }
+
+#ifdef DURIAN_CAMERA_SWITCH
+ if (marker->camera && (marker->camera->restrictflag & OB_RESTRICT_RENDER)) {
+ text_col[3] = 100;
+ }
+#endif
+
+ UI_fontstyle_draw_simple(fstyle, x, y, name, text_col);
+}
+
/* function to draw markers */
static void draw_marker(
View2D *v2d, const uiFontStyle *fstyle, TimeMarker *marker, int cfra, int flag,
@@ -342,11 +380,16 @@ static void draw_marker(
const float ypixels, const float xscale, const float yscale)
{
const float xpos = marker->frame * xscale;
+#ifdef DURIAN_CAMERA_SWITCH
+ const float yoffs = (marker->camera) ? 0.2f * UI_DPI_ICON_SIZE : 0.0f;
+#else
+ const float yoffs = 0.0f;
+#endif
int icon_id;
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
+
/* vertical line - dotted */
#ifdef DURIAN_CAMERA_SWITCH
if ((marker->camera) || (flag & DRAW_MARKERS_LINES))
@@ -386,50 +429,35 @@ static void draw_marker(
(marker->flag & SELECT) ? ICON_PMARKER_SEL :
ICON_PMARKER;
}
+#ifdef DURIAN_CAMERA_SWITCH
+ else if (marker->camera) {
+ icon_id = (marker->flag & SELECT) ? ICON_OUTLINER_OB_CAMERA :
+ ICON_OUTLINER_DATA_CAMERA;
+ }
+#endif
else {
icon_id = (marker->flag & SELECT) ? ICON_MARKER_HLT :
ICON_MARKER;
}
- UI_icon_draw(xpos - 0.45f * UI_DPI_ICON_SIZE, UI_DPI_ICON_SIZE, icon_id);
+ UI_icon_draw(xpos - 0.45f * UI_DPI_ICON_SIZE, yoffs + UI_DPI_ICON_SIZE, icon_id);
glDisable(GL_BLEND);
/* and the marker name too, shifted slightly to the top-right */
- if (marker->name[0]) {
- unsigned char text_col[4];
- float x, y;
-
- /* minimal y coordinate which wouldn't be occluded by scroll */
- int min_y = 17.0f * UI_DPI_FAC;
-
- if (marker->flag & SELECT) {
- UI_GetThemeColor4ubv(TH_TEXT_HI, text_col);
- x = xpos + 4.0f * UI_DPI_FAC;
- y = (ypixels <= 39.0f * UI_DPI_FAC) ? (ypixels - 10.0f * UI_DPI_FAC) : 29.0f * UI_DPI_FAC;
- y = max_ii(y, min_y);
- }
- else {
- UI_GetThemeColor4ubv(TH_TEXT, text_col);
- if ((marker->frame <= cfra) && (marker->frame + 5 > cfra)) {
- x = xpos + 8.0f * UI_DPI_FAC;
- y = (ypixels <= 39.0f * UI_DPI_FAC) ? (ypixels - 10.0f * UI_DPI_FAC) : 29.0f * UI_DPI_FAC;
- y = max_ii(y, min_y);
- }
- else {
- x = xpos + 8.0f * UI_DPI_FAC;
- y = 17.0f * UI_DPI_FAC;
- }
- }
-
#ifdef DURIAN_CAMERA_SWITCH
- if (marker->camera && (marker->camera->restrictflag & OB_RESTRICT_RENDER)) {
- text_col[3] = 100;
- }
-#endif
+ if (marker->camera) {
+ draw_marker_name(v2d, fstyle, marker, marker->camera->id.name + 2, cfra, xpos, ypixels);
+ }
+ else if (marker->name[0]) {
+ draw_marker_name(v2d, fstyle, marker, marker->name, cfra, xpos, ypixels);
+ }
+#else
+ if (marker->name[0]) {
+ draw_marker_name(v2d, fstyle, marker, marker->name, cfra, xpos, ypixels);
- UI_fontstyle_draw_simple(fstyle, x, y, marker->name, text_col);
}
+#endif
}
/* Draw Scene-Markers in time window */
@@ -1529,7 +1557,7 @@ static void MARKER_OT_make_links_scene(wmOperatorType *ot)
#ifdef DURIAN_CAMERA_SWITCH
/* ******************************* camera bind marker ***************** */
-static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
+static int ed_marker_camera_bind_exec(bContext *C, wmOperator *op)
{
bScreen *sc = CTX_wm_screen(C);
Scene *scene = CTX_data_scene(C);
@@ -1537,10 +1565,32 @@ static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
ListBase *markers = ED_context_get_markers(C);
TimeMarker *marker;
- marker = ED_markers_get_first_selected(markers);
- if (marker == NULL)
+ /* Don't do anything if we don't have a camera selected */
+ if (ob == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "Select a camera to bind to a marker on this frame");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* add new marker, unless we already have one on this frame, in which case, replace it */
+ if (markers == NULL)
return OPERATOR_CANCELLED;
+ marker = ED_markers_find_nearest_marker(markers, CFRA);
+ if ((marker == NULL) || (marker->frame != CFRA)) {
+ marker = MEM_callocN(sizeof(TimeMarker), "Camera TimeMarker");
+ marker->flag = SELECT;
+ marker->frame = CFRA;
+ BLI_addtail(markers, marker);
+
+ /* deselect all others, so that the user can then move it without problems */
+ for (TimeMarker *m = markers->first; m; m = m->next) {
+ if (m != marker) {
+ m->flag &= ~SELECT;
+ }
+ }
+ }
+
+ /* bind to the nominated camera (as set in operator props) */
marker->camera = ob;
/* camera may have changes */
@@ -1558,13 +1608,13 @@ static void MARKER_OT_camera_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Bind Camera to Markers";
- ot->description = "Bind the active camera to selected marker(s)";
+ ot->description = "Bind the selected camera to a marker on the current frame";
ot->idname = "MARKER_OT_camera_bind";
/* api callbacks */
ot->exec = ed_marker_camera_bind_exec;
ot->invoke = ed_markers_opwrap_invoke;
- ot->poll = ed_markers_poll_selected_no_locked_markers;
+ ot->poll = ED_operator_animview_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;