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authorSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 16:26:59 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-06-13 17:07:55 +0300
commit9c6522706125794201173207d0caecae0be0b484 (patch)
tree1d779a4262488cede1f5a2d85198aeefdf7d027c /source/blender/editors/animation/anim_markers.c
parentc1e503e89a7c3b463a1ef9fb5845ab6588e3c9a6 (diff)
Tag object/scene for selection update from operators
Before that depsgraph tagging was done from inside notifier listener in viewport. This had the following issues: - If there are no viewports, selection tag was not done. Causing possible issues when object becomes visible. - Required special trickery to detect which data to tag for update. - Was causing crash when transforming/selecting markers in clip editor. This is because selecting marker needed to poke viewport to redraw, since selected bundles will be displayed differently in viewport.
Diffstat (limited to 'source/blender/editors/animation/anim_markers.c')
-rw-r--r--source/blender/editors/animation/anim_markers.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 624c6e9f5de..e957e84857a 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -76,6 +76,8 @@
#include "ED_transform.h"
#include "ED_types.h"
+#include "DEG_depsgraph.h"
+
/* ************* Marker API **************** */
/* helper function for getting the list of markers to work on */
@@ -1196,6 +1198,7 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
}
}
+ DEG_id_tag_update(&scene->id, DEG_TAG_SELECT_UPDATE);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
}
#else