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authorBrecht Van Lommel <brecht@blender.org>2021-08-04 18:46:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-08-04 20:18:34 +0300
commit8abf6efcf60fa7f609f38fda0e085d84a72b6dba (patch)
tree29a330737f179f0d632dc76ead0cbd5370fc26b0 /source/blender/editors/animation/anim_markers.c
parent10b9621079823048e73d4677413bc5e59f833dcf (diff)
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer
This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags.
Diffstat (limited to 'source/blender/editors/animation/anim_markers.c')
-rw-r--r--source/blender/editors/animation/anim_markers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index cfcea950955..0de3f429bc7 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -445,7 +445,7 @@ static void draw_marker_name(const uchar *text_color,
if (marker->camera) {
Object *camera = marker->camera;
name = camera->id.name + 2;
- if (camera->restrictflag & OB_RESTRICT_RENDER) {
+ if (camera->visibility_flag & OB_HIDE_RENDER) {
final_text_color[3] = 100;
}
}