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authorCampbell Barton <ideasman42@gmail.com>2015-01-20 06:25:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-20 07:50:20 +0300
commit09eec627ed730532905b45d409f9009023623437 (patch)
tree0b352ce642e5cf54b2ccf83c4f11485e50bdadef /source/blender/editors/animation/anim_markers.c
parentf8c52402d6c76392444a9dd9ab90d2f48b1a03fe (diff)
UI: cleanup UI_fontstyle_string_width, UI_draw_string
Both were maked as temp, but used often. Now pass uiFontStyle to both, rename UI_draw_string to UI_fontstyle_draw_simple, since its a variant of UI_fontstyle_draw that skips shadow, align... etc.
Diffstat (limited to 'source/blender/editors/animation/anim_markers.c')
-rw-r--r--source/blender/editors/animation/anim_markers.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index b6c7a4aa5a0..d778b06cf5f 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -317,7 +317,7 @@ void debug_markers_print_list(ListBase *markers)
/* function to draw markers */
static void draw_marker(
- View2D *v2d, TimeMarker *marker, int cfra, int flag,
+ View2D *v2d, const uiFontStyle *fstyle, TimeMarker *marker, int cfra, int flag,
/* avoid re-calculating each time */
const float ypixels, const float xscale, const float yscale)
{
@@ -399,13 +399,14 @@ static void draw_marker(
}
#endif
- UI_draw_string(x, y, marker->name);
+ UI_fontstyle_draw_simple(fstyle, x, y, marker->name);
}
}
/* Draw Scene-Markers in time window */
void ED_markers_draw(const bContext *C, int flag)
{
+ const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
ListBase *markers = ED_context_get_markers(C);
View2D *v2d;
TimeMarker *marker;
@@ -455,7 +456,7 @@ void ED_markers_draw(const bContext *C, int flag)
if ((marker->frame >= v2d_clip_range_x[0]) &&
(marker->frame <= v2d_clip_range_x[1]))
{
- draw_marker(v2d, marker, scene->r.cfra, flag,
+ draw_marker(v2d, fstyle, marker, scene->r.cfra, flag,
ypixels, xscale, yscale);
}
}