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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-04 03:30:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-04 03:30:32 +0400
commit3906a62cc18e64b2e7f1846ebbb8892c572399ea (patch)
tree47fd2799754819b3fb5b06f21eba480e0cda2002 /source/blender/editors/animation/anim_ops.c
parent30568b9e4e9372a295e87d9d5bc0884451bd9186 (diff)
2.5: Added basic insert/remove keyframes from UI buttons.
- I key over a button inserts a keyframe. - Alt+I removes a keyframe. - With right mouse button a menu with these options pops up. - Buttons are colored green if the property is animated, yellow if it is on a keyframe. I followed the colors from the UI mockups, but the flicker on keyframes seems too distracting in practice? - This only works for properties on the ID itself at the moment, path callbacks need to be filled in for all structs but mesh still. - It doesn't work when you're over a related label, that needs to be made to work. - I made it insert keyframes outside of any keyingset. Not sure how this is supposed to integrate?
Diffstat (limited to 'source/blender/editors/animation/anim_ops.c')
-rw-r--r--source/blender/editors/animation/anim_ops.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c
index 15a4babf90a..991349d3ed8 100644
--- a/source/blender/editors/animation/anim_ops.c
+++ b/source/blender/editors/animation/anim_ops.c
@@ -382,6 +382,8 @@ void ED_operatortypes_anim(void)
WM_operatortype_append(ANIM_OT_delete_keyframe);
WM_operatortype_append(ANIM_OT_insert_keyframe_menu);
//WM_operatortype_append(ANIM_OT_delete_keyframe_menu);
+ WM_operatortype_append(ANIM_OT_insert_keyframe_button);
+ WM_operatortype_append(ANIM_OT_delete_keyframe_button);
WM_operatortype_append(ANIM_OT_delete_keyframe_old); // xxx remove?
WM_operatortype_append(ANIM_OT_keyingset_add_new);