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authorSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:46:14 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-05-06 13:54:16 +0300
commit064273a4ae7101f937cf2e16b0e2f1efcd2f0e38 (patch)
treeb10ee52c452decf2cd3ba760794609ee6795043b /source/blender/editors/animation/anim_ops.c
parent2c0da4a3db96d4aeeeec1cfba4a0a9f5bf0fa970 (diff)
Sound: Port more cases to be a part of dependency graph
Mainly covers RNA callbacks which were still doing direct scene update, which was causing crashes. Now corresponding ID_RECALC flags are used, so all scenes can update accordingly. Also tested animated volume/pitch on strips, which now works as well. Fixes T64133: Assert after changing FPS Fixes T64154: Immediate crash when changing the current frame on the timeline Fixes T64185: Client Crashes when the frame position value is changed Fixes T64190: Blender Crash using Timeline Editor Fixes T64128: Click to close bug type on timeline Fixes T64147: Crash when setting current frame from Python Fixes T64152: Blender Auto-Close on timeline change
Diffstat (limited to 'source/blender/editors/animation/anim_ops.c')
-rw-r--r--source/blender/editors/animation/anim_ops.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c
index 97ba7132c3d..377179b88ef 100644
--- a/source/blender/editors/animation/anim_ops.c
+++ b/source/blender/editors/animation/anim_ops.c
@@ -36,7 +36,6 @@
#include "BKE_sequencer.h"
#include "BKE_global.h"
#include "BKE_main.h"
-#include "BKE_sound.h"
#include "BKE_scene.h"
#include "UI_view2d.h"
@@ -116,7 +115,7 @@ static void change_frame_apply(bContext *C, wmOperator *op)
FRAMENUMBER_MIN_CLAMP(CFRA);
/* do updates */
- BKE_sound_update_and_seek(CTX_data_main(C), CTX_data_depsgraph(C));
+ DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}