diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-04 17:52:48 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-06-05 15:23:54 +0300 |
commit | bbaa1bffe9dbc35d2791b83d0014ccb4ffb6087a (patch) | |
tree | d0ded24e2fb254943831cacca7c28b7752e57eae /source/blender/editors/animation/anim_ops.c | |
parent | 863b7b3668fe67a082439181eaf49c3e94a87536 (diff) |
Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
Diffstat (limited to 'source/blender/editors/animation/anim_ops.c')
-rw-r--r-- | source/blender/editors/animation/anim_ops.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_ops.c b/source/blender/editors/animation/anim_ops.c index abec3563d0c..9e3f91bc971 100644 --- a/source/blender/editors/animation/anim_ops.c +++ b/source/blender/editors/animation/anim_ops.c @@ -36,7 +36,6 @@ #include "BKE_sequencer.h" #include "BKE_global.h" #include "BKE_main.h" -#include "BKE_sound.h" #include "BKE_scene.h" #include "UI_view2d.h" @@ -52,6 +51,9 @@ #include "ED_sequencer.h" #include "ED_util.h" +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + #include "anim_intern.h" /* ********************** frame change operator ***************************/ @@ -88,7 +90,6 @@ static bool change_frame_poll(bContext *C) /* Set the new frame number */ static void change_frame_apply(bContext *C, wmOperator *op) { - Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); float frame = RNA_float_get(op->ptr, "frame"); bool do_snap = RNA_boolean_get(op->ptr, "snap"); @@ -114,7 +115,7 @@ static void change_frame_apply(bContext *C, wmOperator *op) FRAMENUMBER_MIN_CLAMP(CFRA); /* do updates */ - BKE_sound_seek_scene(bmain, scene); + DEG_id_tag_update(&scene->id, ID_RECALC_AUDIO_SEEK); WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene); } |