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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 16:38:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commitbf1b622dd962416fef94ccb2f47878eced31e20d (patch)
tree8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/editors/animation/keyframes_draw.c
parent10558d6973be8fc461a4b8aad734ba0881d18e85 (diff)
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index c69f3ce3e3a..4d6d7fa3ad5 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -692,7 +692,7 @@ static void draw_keylist(View2D *v2d,
const float smaller_sz = 0.35f * icon_sz;
const float ipo_sz = 0.1f * icon_sz;
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
/* TODO: allow this opacity factor to be themed? */
@@ -848,7 +848,7 @@ static void draw_keylist(View2D *v2d,
}
}
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
/* *************************** Channel Drawing Funcs *************************** */