diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-02-01 14:35:27 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-02-01 14:35:27 +0300 |
commit | 1b371fd28d2b47ec3067bd56be1c21533048f2a5 (patch) | |
tree | a297d96b641f3e6c6cd29f988990fa59df55a13f /source/blender/editors/animation/keyframes_draw.c | |
parent | 549b190566c2d340ba9991d3c2cdfa7e12d18b9b (diff) |
New Keyframe Type: "Jitter"
While doing some animation work over the past few days, I found that
it would be useful to be able to tag keyframes as a another type yet:
"jitter" for fill-in secondary motion (i.e. blinks/hand-keyed camera
shake). Of course, what you really use these for is up to you, but
this is one more option when you need it :)
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 12c4baaaa87..c1958064431 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -502,11 +502,18 @@ void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel case BEZT_KEYTYPE_EXTREME: /* redish frames for now */ { - if (sel) glColor4f(95.0f, 0.5f, 0.5f, alpha); + if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha); else glColor4f(0.91f, 0.70f, 0.80f, alpha); } break; + case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */ + { + if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha); + else glColor4f(0.58f, 0.90f, 0.46f, alpha); + } + break; + case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames for now */ default: { |